Satisfactory Update 5 Longplay pt17: Hover Pack Havoc (Road to Nuclear Pasta)
Longplay through to megabase (hopefully)
Have not actually played Update 4 so a lot of this is new! I'm probably going to be doing spreadsheets/planning during stream (offscreen) so there's going to be a bit of dead time. Longplay will be unedited; I'm not particularly streaming this to build an audience but I'm mic'd up so feel free to come say hi or ask questions regarding this game or my work in general and I'll answer if I can.
Steam guide for Base Layout stuff here: https://steamcommunity.com/sharedfiles/filedetails/?id=2151025387
pt17: Hover Pack Havoc
This is literally the first time I'm using a Hover Pack and dear Lord what an addition to the game.
Did a fair bit of sprucing up including blocking out the overall shape of the Hypertube hub and how it meshes with the main building. Still needs to be prettied up, but the joins work out now and I'm comfortable mirroring it on the south end of the structure for long distance Hypertube shenanigans.
Also experimented with a look for the inward-facing sides of the maintenance rooms. I think I've got a look that works and wraps around corners so it's a matter of slogging it out and redoing it for each floor/wing combo. Probably an entire afternoon's work.
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