Savant: Ascent (Void Update) - Savant vs. Samurai
Just some footage of the new boss added by the latest update to Savant: Ascent. As far as the update as a whole, the new power they added is pretty great because it makes leveling Overdrive much simpler and more entertaining (though it makes the prior method by chaining large quantities of enemies more or less useless).
The new enemy section is a bit hectic but altogether quite entertaining, and the boss itself I'll admit I have mixed feelings about. Once you get your memorization down it's a pretty fun fight, but until that point learning the boss is VERY trial and error. As seen here, it's quite a sight to see in action once you get the patterns down, but memorizing said pattern is somewhat frustrating until you get it down, which is maybe not the best way to characterize the boss fight that this update centers around.
Trial and error is good to an extent, but when you die in one shot, it feels very restrictive, as though rhythm game is trying to be Ikaruga or certain bits of Dark Souls. It's somewhat fun once you remember it, but before that point it's just getting a little bit further every time until you've survived the whole sequence, then it's just executing what you've learned perfectly, and that's not a bad thing, it's just the road there is a little more bumpy than it ought to be.
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