SAVE PERSISTENT DATA with JsonUtility in Unity

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Published on ● Video Link: https://www.youtube.com/watch?v=aSNj2nvSyD4



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Tutorial
Duration: 7:16
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In this Tutorial, we're going to make SAVING DATA GREAT AGAIN! Using the JsonUtility class to save data in the JSON format is going to be a breeze and it's just a good idea to do so!

== WRITTEN TUTORIAL ==
Blogpost: https://url.kaupenjoe.net/yt11/blogpost

== ASSETS & DOWNLOAD LINKS ==
GitHub Repo: https://github.com/Tutorials-By-Kaupenjoe/SavingAndLoadingData
All files as gists: https://url.kaupenjoe.net/yt11/gist
All assets zipped: https://url.kaupenjoe.net/yt11/assets
Unity Package: https://url.kaupenjoe.net/yt11/package

== TIMESTAMPS ==
0:00 Intro
0:12 Setting up
0:53 Making the JSONSaving Class
2:41 Method to Save Data
3:49 Method to Load Data
4:37 Adding Input to call the methods
4:53 Saving File in the Assets Folder
5:25 Saving to the Persistent Path
5:45 DefaultCompany in your Path?
6:10 Loading also works!
6:20 Summary
6:45 Outro

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== LICENSE ==
Source Code is distributed under the MIT License.

== ADDITIONAL CREDITS ==
Outro Musik by Kevin MacLeod:
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Licensed under Creative Commons: By Attribution 3.0
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== AFFILIATE DISCLAIMER ==
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== HASHTAGS ==
#UnityTutorial #Unity #GameDevelopment #SaveData #Kaupenjoe







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