SAVE PERSISTENT DATA with JsonUtility in Unity
In this Tutorial, we're going to make SAVING DATA GREAT AGAIN! Using the JsonUtility class to save data in the JSON format is going to be a breeze and it's just a good idea to do so!
== WRITTEN TUTORIAL ==
Blogpost: https://url.kaupenjoe.net/yt11/blogpost
== ASSETS & DOWNLOAD LINKS ==
GitHub Repo: https://github.com/Tutorials-By-Kaupenjoe/SavingAndLoadingData
All files as gists: https://url.kaupenjoe.net/yt11/gist
All assets zipped: https://url.kaupenjoe.net/yt11/assets
Unity Package: https://url.kaupenjoe.net/yt11/package
== TIMESTAMPS ==
0:00 Intro
0:12 Setting up
0:53 Making the JSONSaving Class
2:41 Method to Save Data
3:49 Method to Load Data
4:37 Adding Input to call the methods
4:53 Saving File in the Assets Folder
5:25 Saving to the Persistent Path
5:45 DefaultCompany in your Path?
6:10 Loading also works!
6:20 Summary
6:45 Outro
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== LICENSE ==
Source Code is distributed under the MIT License.
== ADDITIONAL CREDITS ==
Outro Musik by Kevin MacLeod:
"That's a Wrap" Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
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#UnityTutorial #Unity #GameDevelopment #SaveData #Kaupenjoe