[SC2 MOD DEVELOPMENT TEST 006] - ARIM - Protoss Map Bosses
Today I tried the Map Boss tag with some Protoss units. The Oracle became a beast, the energy/shields regeneration is simply too much, I will tone it down. The other units (Zealot, Archon, Void Ray) look ok, I probably need more tests. This time I also upgraded Planetary Fortresses with custom tags (Heroic, Detector), they are expensive but became much more effective. As a side note, Map Bosses suck up a lot of supplies (30+each), I was maxed out with an army of seven units. Given their power, it could be considered legit; they are strong but splitting became a problem, especially in free for all maps. Probably I must toil with the supply cap and start giving custom tags to some AI unit too.
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