[SC2 MOD DEVELOPMENT TEST 007] - ARIM - AIs clashing and scripted waves
00:00 Tags/Buffs
07:13 First Battle
11:08 Second Clash
14:33 Terran counter attack
16:33 Last push
Testing the scripted waves with a Zerg vs Terran match.
Both were Cheater Level 3 AIs.
Some things were bugged in the video, like the siege tanks with 1 hp (I spawned the wrong unit type) and the lurkers that come back at full health after every attack (splash damage lifesteal were broken).
At the beginning the waves just had bonus units, but with time they are also buffed.
The composition is a bit random, but the strength of each wave has some limits.
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