Scarlet Nexus - Trailer
Trailer Index
00:00 - Announcement Trailer
02:11 - TGS Trailer
04:40 - Animation Trailer
06:53 - Story Reveal Trailer
08:32 - Kasane Trailer
11:28 - Cinematic Trailer
13:29 - Anime Trailer
14:50 - Lore Trailer
23:26 - Launch Trailer
Scarlet Nexus is an action role-playing game developed by Bandai Namco Studios and Tose and published by Bandai Namco Entertainment. It was released on June 25, 2021, for Windows, PlayStation 4, PlayStation 5, Xbox One and Xbox Series X and Series S. The game received generally positive reviews from critics, with praise for the combat but criticism for its side missions. It has sold 1 million units.
Gameplay
Scarlet Nexus is an action role-playing game played from a third-person perspective. Players can assume control of either Yuito Sumeragi or Kasane Randall, members of the Other Suppression Force (OSF) who are tasked to defend New Himuka from creatures known as the Others. While they are equipped with short-range weapons like a sword, both Yuito and Kasane possess the ability of psychokinesis, allowing them to hurl objects and debris at hostile enemies.
The protagonist's powers can be upgraded through accessing the "brain map", which serves as the game's skill tree. As players progress, they encounter different party members who assist them in combat. Each companion has their own unique combat abilities, which can then be acquired by the protagonists through an ability named "brain link".
Story
The game is set in both the near future and an alternate reality where humanity has developed technology and formed a society based on the substances found in human brains. These substances also grant humans extrasensory superpowers. The Other Suppression Force (OSF) recruits members with supernatural abilities to protect humanity from the Others, mindless mutants which descend from the Extinction Belt.
Development
Scarlet Nexus was co-developed by Bandai Namco Studios and Tose. Keita Iizuka is the game's producer while Kenji Anabuki served as the game's director, both of whom have worked on the Tales series. According to Iizuka, the term "Scarlet Nexus" means "red connection" or "red bond". Therefore, "objects or persons connected with red lines represent a big part in the visuals and key art" of the game.
Artist Masakazu Yamashiro combined organic lifeforms and mechanical elements together in order to create unique design for the Others, the protagonists' enemies. In the game, while the Others invade merely to consume human brains, humanity has already developed a system to forecast their invasion. Game director Kenji Anabuki compared them to natural disasters that humans need to co-exist with. Given the game's theme, story and setting, Bandai Namco called Scarlet Nexus a "brain punk" game.
It was first announced during Microsoft's "Xbox 20/20" digital event, which took place on May 7, 2020. The game has been released for Windows, PlayStation 4, PlayStation 5, Xbox One and Xbox Series X/S on June 25, 2021.
The game was promoted with the release of SN-related apparel on Bandai Namco's online store, which was released on June 25, 2021. The animation scenes are produced by Sunrise. The game's theme song is "Dream In Drive" by The Oral Cigarettes, who would later perform the TV series' opening themes, "Red Criminal" and "MACHINEGUN".
Reception
Scarlet Nexus received "generally favorable reviews" according to review aggregator Metacritic. Particular praise was given to the game's combat systems, particularly the telekinesis powers of the two protagonists. IGN's Mitchell Saltzman wrote that "what really makes Scarlet Nexus's combat stand out is how the telekinetic moves flow with the weapon-based attacks.
At any point of a weapon combo, you can press the right trigger to immediately hop back and throw an object, then follow that with a weapon attack that brings you right back into melee range. The result of the ease of transition between the two is a really exciting and smooth mix of long-range and close-range combat." NME's Jon Bailes agreed, arguing that the game introduced new gameplay mechanics in an accessible way, and that it "builds slowly towards something very special.
I took early satisfaction from the pendulum rhythm of sword attacks and telekinesis throws – you can suck a car or girder into your gravitational control while swiping away, step back to launch it, then lunge forward again to continue your assault. That satisfaction bloomed into a deeper thrill when I found I could trigger powers in this sequence without breaking stride, returning to strike with fire on my sword, and began to anticipate enemy responses, mixing in evasive maneuvers.
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