Science, scale & spaceflight: Ultra-lazy marathon perma-deathworld S2E8
Episode 8 of my second "ultra-lazy marathon perma-deathworld" game: an extra-everything variant on the Lazy Bastard achievement challenge.
Also available as a time lapse of the base: • Time lapse: Ultra-lazy marathon perma...
Challenge rules:
Mods: None that affect game mechanics (except disabling walking is ok)
Map settings: Marathon Deathworld preset.
Permadeath: If you die for any reason, you lose the attempt and need to start over with a new map seed.
No handcrafting allowed except the bare minimum to get the first assembler. In marathon this is exactly 143 handcrafts.
No walking/running allowed. Yes, that means you need to spawn directly on top of iron ore.
No hand-mining ores, coal or stone, except up to 5 iron ore. Chopping trees and hand-mining rocks is ok, but try to keep it minimal (e.g., removing a rock to get unstuck or build in its place is ok, mining it for early resources is not).
No driving vehicles allowed. Riding trains in auto mode and remote-controlled spidertron are both ok.
No laser weapons ("Raining bullets" achievement, kind of), because at this point why not.
No solar power ("Steam all the way" achievement), because at this point why not. Solar panels in power armor are ok.
No advanced logistics chests ("Logistic network embargo" achievement), because at this point why not. Storage and passive provider chests, including all their features, are ok.
No other restrictions on combat tactics.
Launch a rocket (with or without satellite) before you get eaten!
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