Scope Your Game Right or Never Finish it
Most new game devs start too big — and never finish their first project. In this video, we break down the concept of scoping: how to cut your game down to the essentials so you can actually finish and ship it.
You’ll learn:
What “scoping” really means in game design
Why feature creep kills beginner projects
How to plan a Minimum Playable Experience (MVP)
Simple strategies to keep your game small, fun, and achievable
🎓 Indie Dev School is in early access — we’re building short, beginner-friendly lessons to help aspiring developers get started with Godot (GDScript), Unreal (Blueprints), and even beginner engines like GDevelop.
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