Scourge of War: Waterloo Gameplay Review
I'm playing Scourge of War: Waterloo, a real-time tactical strategy game by NorbSoftDev and Matrix Games. Ten historically-based scenarios are present for each side, allowing the user to control brigades up to the entire army. Both the campaign (where units are moved between towns and battles are resolved) and skirmish modes feel incomplete and unbalanced, though multiplayer is available. The redesigned interface incorporates a nifty right-click menu for issuing orders, but the icons in the information bar are a mess: the difference between buttons and status icons should be more verbose. Realism can be adjusted, integrating the use of couriers to deliver orders on horseback if desired. The AI is problematic: it routinely overrides your orders with major adjustments that ruin any sort of strategic cohesion. While units can be directly controlled, this is a logistical nightmare in larger scenarios. Scourge of War: Waterloo, thanks to half-baked skirmish and campaign modes and the domineering AI, is a very disappointing sequel.
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