Sorcerer King Gameplay Review
I'm playing Sorcerer King, a turn-based fantasy 4X strategy game by Stardock Entertainment. This asymmetrical game involves defeating the powerful Sorcerer King, supposedly the victor of a 4X game that took place right before this scenario begins. Options include six leaders with different skill sets and randomized maps. New cities, used to produce units, can only be placed on fertile land, while outposts can be placed anywhere to gather fixed resources: magic shards (which produce research, mana, and upgrades) or crystal, metal, and horses to produce specific units. Heroes and units gain experience through battle and level up, while items for units can be crafted and enchanted. Powerful spells can also be used on the main map or during tactical battles. Diplomacy with other surviving factions is primarily conducted by completing quests; unification is essentially required to have enough power to defeat the sorcerer king. The AI is quite good and offers a unique, unbalanced challenge. Sorcerer King does offer a different take on the 4X game, but the streamlined mechanics may be too simplified for true long-term enjoyment considering other strong options in the genre.
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