ScribbleNauts Unlimited Gameplay Walkthrough ENDING | Part 19 | SAVING LILY!

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ScribbleNauts Unlimited Gameplay Walkthrough Part 19 includes the Main Campaign for Wii U, 3DS and PC. This ScribbleNauts Unlimited Gameplay Walkthrough will also include a full Review and the Ending.

Scribblenauts Unlimited is an emergent action puzzle video game developed by 5th Cell and published by Warner Bros. Interactive Entertainment for the Nintendo 3DS, Wii U and Microsoft Windows. The game was announced during the E3 2012 Nintendo press conference on June 5, 2012. It is the fourth title in the Scribblenauts series.

Scribblenauts Unlimited features a huge side-scrolling open world where you can help the game's hero, Maxwell, solve robust puzzles and challenges.

Compared to previous Scribblenauts titles, Scribblenauts Unlimited has a more extensive backstory, and reveals regular protagonist Maxwell's reason for collecting Starites. In the opening scene, narrated by Lily, the player learns that Maxwell's parents gave him a magical notebook that can create any object by writing in it. Maxwell's parents show concern that he and his 41 siblings are becoming spoiled, however. One day, Maxwell comes across an old man who appears to be hungry. As a joke, Maxwell uses his notebook to create a rotten apple, and gives it to the man. Angered, the old man scolds Maxwell for being spoiled, and places a curse on Maxwell's sister Lily, voiced by Jennifer Hale, causing her to slowly turn to stone. Maxwell must obtain Starites to free her from this curse. He can obtain those Starites by helping people, solving their problems.

The core fundamentals of the gameplay in Scribblenauts Unlimited are similar to previous entries in the series - Maxwell returns as the player character and the objective is still to collect Starites by using objects the player creates to complete various tasks. Scribblenauts Unlimited is more adventure-based than Scribblenauts and Super Scribblenauts. One of the primary differences with this game is that it takes place in a large overworld that is open to exploration, as opposed to the first two games in the series, where you had to choose an individual puzzle to earn Starites. Players can traverse different themed areas and accept challenges from NPCs. Sometimes, this will transport you to a self-contained level, much like earlier Scribblenauts titles, where you must solve multiple puzzles before being awarded with a Starite. There are now also smaller challenges within the world that reward you with Starite shards - collecting ten of these shards is another way to earn Starites. There are also male and female versions of all NPCs (including animals) now, as well as new functions for the time and arcade machines. Due to the additional power of the Wii U, a budget meter is no longer present allowing up to 60 objects to be displayed at the same time.

The game was built on an upgraded version of the Objectnaut engine, providing the player with several additional options when creating objects. As well as the adjective system that was introduced in Super Scribblenauts, players can now attach multiple objects to each other; for example, creating a dog with wheels. Furthermore, there are numerous properties that can be assigned to objects, such as movement and offensive capabilities. Players can also customize their objects with scaling and coloring tools, similar to another 5th Cell franchise, Drawn to Life. Customized objects can be named and saved - typing in the name of a saved custom object allows it to be spawned at any time. According to game designer Jeremiah Slaczka, the Wii U version of the game can store more than 900 custom objects. The 3DS version lacks this object editor, due to technological constraints.




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