SDGO CF - NA: Trunks Strife's Advance Tips and Tricks
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-Legend-
KStyle: Korean style of fighting. They melee to stun then jump shoot left or right then repeat.
MCA: Move Cancel Action. Skips frames to force newer frames come faster.
ZBS: Zero Boost Slash. To slash without the boost animation.
Butterfly shooting: To dash left or right and jumping while shooting to dodge most incoming fire with no cover.
KD: Knock Down.
DPS: Damage Per Second.
FP: Fire Power
BP: Blue Print
R,U,S at end of unit rank: R= Rare, U=Custom, S=Special
Melee dash: to dash without draining boost energy then strikes at end to stop. Usually faster than normal dash and can ascend or descend quickly.
Dash Melee: uses boost energy to get up closer to enemy and strike. If done wrongly Melee Dash animation will take place after dashing.
Normal Dash: uses boost energy to get around quicker.
Zoa: Client Issue that usually drops a player from game (crash game) and reports the issue in code.
Dc: To disconnect from server/game.
AOE: Area of Effect. Meaning it effects a area/spot. Usually it is around the entire unit that this will effect.
Stun: to freeze and cancel action for a brief moment
Flinch: similar to stun just shorter time
anti flinch: immune to cancel actions due to melee flinching (vVaccine does not prevent melee flinching)
immobile: freezes movement for a short while