SECOND LIFE [PC] - Griefing Between Friends (Final Part) with Voice Chat enabled

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Published on ● Video Link: https://www.youtube.com/watch?v=v0f8pR53_II



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Duration: 14:28
619 views
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Part 1: https://www.youtube.com/watch?v=673uuhzL1T0

This is a video recorded while my friends were having a little fun with various griefing items at the sandbox where I work, in a skybox where one of my friend was working on position adjustments for her new product to upload on the marketplace. And this is what you do when you are bored... I was bored until that happen.

Sorry for the ugly quality. It was crystal clear until I upload it to YouTube...

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Graphics: General
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Transparency Water (Checked)
Bump mapping and shiny (Checked
Local Lights (Checked)
Basic shaders (Checked)
Atmospheric shaders (Checked)
Advanced Lighting Model (Checked)
Ambient Occlusion (Checked)
Shadows: Sun/Moon + Projectors (Selected)
Water Reflections: Everything (Selected)
Point Lightning: Full (Selected)

Draw Distance: 200 m (Custom)
Max. particle count: 16384 (Custom)
Max. # of non-impostor avatars: 3 (Recommended is 5-7)
Post process quality: High
Avatar Physics: 0.00

Object & Sculpts LOD: 8.000 (Custom)
Flexiprims: 1.000
Trees: 1.000
Avatars: 1.000
Terrain: 4.000
Sky: 48.000

Avatar impostors (Checked)
Hardware skinning (Checked)
Avatar cloth (Checked)

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Graphics: Hardware Settings
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Anisotropic Filtering (Checked)
OpenGL Buffer Objects (Checked)
Streamed Vertex Buffer Objects (Checked)
Lossy Texture Compression (Unchecked)
Antialiasing (Disabled) | Reason: USELESS
Viewer Texture Memory Buffer: 2048 MB (Custom - Capped at 512)

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Graphics: Rendering
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Texture Rendering: HTTP for receiving textures (Checked)
Max Texture Quality Level: Normal quality
Alpha Mask Rendering: 1 & 2 (Checked)
Rendering of screen space reflections (Unchecked)
Render glow: 2
Show avatars that haven't finished loading (Uncheched)
Limit Framerate: 59.9 (Custom)
Pre-cache delay: 6 seconds
Shadow quality: 1.0 (4.0 for screenshots)
Scale of Terrain Texture Rendering: 1

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Graphics: Depth of Field
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OFF (Unless I take a screenshot)

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/// Anything custom is being done via the debug menu or XML files. \\\

I have disabled Anti-aliasing from the viewer because it sucks, it uses FXAA and the quality does not go beyond x2 no matter what it says in the drop-down menu. I also disabled it because I do not want it to interfere with the override mode from my Nvidia 3D settings at 32x CSAA. The performance is also much better using x2 from the override mode than the viewer itself. Not sure why...

My draw distance is customized for my preferences. Anything I add manually is not being updated in the preferences.
I can not increase the draw distance beyond 4096, my screen will become gray for odd reasons.

My max. particle count is x2 the normal value. But I do not see anything different. It was just a test anyway and I did not moved it back since then.

The Avatar Physics is so unrealistic in Second Life. It is sickening and irritating so I turned it off. I hate seeing breasts and butts that looks like gelatin.

Object & Sculpts LOD is twice the normal value because I hate seeing stuff being deformed in the background until I focus on them.

Viewer Texture Memory Buffer is set at 2048 MB because a lot of people use resolution textures of 1024p which makes the default buffer value sloppy.

Rendering of screen space reflections is unchecked because specular textures which black surface still reflect WAY too much...







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Other Statistics

Second Life Statistics For Hyōkkuda

Hyōkkuda presently has 6,114 views for Second Life across 6 videos, and less than an hour worth of Second Life videos were uploaded to his channel. This makes up 18.24% of the content that Hyōkkuda has uploaded to YouTube.