Secret of Evermore - Part 4 Omnitopia and finale

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Published on ● Video Link: https://www.youtube.com/watch?v=z7crf7w3pdE



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Duration: 48:08
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Played on snes9x on PC. I own the original console and game.

Omnitopia is the space station surrounding the planet Evermore, as depicted in the artwork in the game manual. Despite the apparent size, the in-game size is quite small and doesn't take long to complete.

The last of the weapons and armor are acquired here, as well as the final few alchemy formulae.

I had a small problem with recording this - a couple of freezeframes kept happening... I can only assume the damn PC was doing something while I was trying to play and stuffed around with the free memory. Anyway I deleted most of what I could find, and the glitches seem to stop somewhere during the secret battle with the 2 wall Faces.

Inputting the code is easy, just test out all the combinations one by one.
1 1 1,
1 1 2, etc all the way down to
3 3 3.

One minor cheat I took advantage of on the snes9x was infinite ingredients, allowing casting of spells without consuming ingredients. As you can see with my last armor purchases in Omnitopia, money isn't a problem, so it's simply used as a time saver. Energize is so overpowered, but it comes so late in the game that I just use it as much as I can during the final battle. Barrier is just as useful, unfortunately they don't stay active very long.

The Omnitopia map is pretty simple to navigate, as it consists of a 4x4 grid and each room is labelled with a letter and a number.

-A1 is where you start after emerging from the rocket and is where you go for the last battle
-A2 and B2 both go down to the shops and a save point
-C2 has the switch you need to flick to activate fans for C1 access,
-C1 is the hot batteries room you need to pass through to emerge at D1
-D3 is the code entry room with light switches
-D4 is the storage room (lights on to loot chests)
-C4 is the alarm room (don't think it matters if alarm is off or not, easy fight)
-B4 is where you emerge from the alarm room
-B3 to A3 is the greenhouse (lights off to stop the 1-hit kill plants from attacking)
-finally, A4 is Dr Ruffleberg and the escape pods.







Tags:
SoE
Secret of Evermore
SNES
snes9x
Super Nintendo
jrpg
walkthrough



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