Sega Saturday Ep 8 Galaxy Force 2 on Sega Mega Drive

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Title:- Galaxy Force 2
Platform:- Sega Mega Drive
Release:- 1991
Developer:- Sega

Galaxy Force (ギャラクシーフォース?) is a sprite-scaling rail shooter arcade game, released by Sega in 1988 and built upon the Sega Y Board. The game which is in the tradition of Sega's successful Space Harrier is set in space. The game was ported in 1989 to the Sega Master System and in 1990 to the Mega Drive/Genesis, Amiga, Atari ST, Commodore 64, Amstrad CPC, ZX Spectrum, FM Towns, Sega Saturn and PlayStation 2 platforms.
Two other versions of the arcade game were released as Galaxy Force II Deluxe Edition and Galaxy Force Super Deluxe Edition. Galaxy Force II was also released on the Virtual Console via Sega Genesis/Mega Drive in Japan on February 3, 2009, in Europe on May 1, 2009 and in North America on May 11, 2009.[1] Galaxy Force II was released on Nintendo 3DS as part of the 3D Classics series. It was released in July 2013 in Japan and in December 2013 in Australia, Europe and North America.

"In this distant Galaxy exist many systems harboring life. Trade and communication have arisen between these star systems, as has a great, dark force threatening these distant civilizations. To fight this dark menace the Space Federation was formed, but has met with little success. The enemy calls itself THE FOURTH EMPIRE and has now attacked JUNOS, jewel of the Galaxy. The JUNOS star system, once so beautiful... is only ashes now. And on these ashes THE FOURTH EMPIRE is building the strongest fortress of all time, from which to complete their conquest of the galaxy. The Space Federation must end this evil menace! Thus is launched Galaxy Force, to strike a hammer blow against the forces threatening civilization. Fortunately, having done this duty of saving JUNOS people and destroying THE FOURTH EMPIRE, a combatant of Galaxy Force returned to the ship."
1. Junos: The jewel of the Galaxy, this planet is under attack by the Fourth Empire and is home of the Galaxy Force, the first level however is the Junos moon taken by the Fourth Empire.
2. Velteor: A red hot planet covered almost entirely of magma with flaming solar-like prominences.
3. Malkland: Another planet with life. Here there's giant worm-like creatures that shoot red fireballs and plants that grow very fast that can entangle your ship if it is caught in it causing substantial damage.
4. Orthea: The only gas planet in the Junos system with tornados and birdlike creatures, in their fortress there's worm-like cave monsters.
5. Ashutar: The most distant plant and the coldest, there is almost no life here but the Fourth Empire's army.
6. Hyperspace: The last level of the game where the Fourth Empire's main stronghold is located and is still under construction. The heart of the enemy is here.

You pilot the interstellar fighter-ship TRY-Z through several missions on different planets, shooting lasers and missiles at attacking enemies and other objects in your way. Your ship's shield is decreasing each time you fly into something, or get hit by enemy projectiles. Once your shield is gone you are more easily damaged. When power, always counting down as you go, is depleted your ship explodes and the game is over.
There is only one type of power-up in Galaxy Force II. In certain places along each stage comes a drone carrying an upgraded missile ramp. It docks and then disappears. You are already equipped with a multi-missile launcher, but the power-up will allow you to fire even more missiles in one single shot.
The controls are analog; up, down, left, and right, plus a throttle for velocity regulation. Weapons are as before mentioned lasers (appearing rather like shiny pellets) and missiles. Aim your guns at the enemy while manoeuvering your craft with the control-stick, and as you lock onto the enemy launch missiles and / or fire your lasers to eliminate them, earning a hit-bonus for each enemy down. At the checkpoints through the mission your power will be replenished according to the amount of your hit-bonus.
Since your power is depleting in a steady rate, not depending on your velocity, fly as fast as you are able, and shoot at as much as you can to increase the hit-bonus


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