[Sega Saturn Programming] Seniriu - 001 - Object Display, Controls, and First Person Camera

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The very 1st live stream of development on my Sega Saturn game, Seniriu. Here, I show some basic code for creating and drawing 3D cubes and rotating them. I then implement some basic first person camera controls and create a functional camera while debugging some display related bugs.
Twitch → https://www.twitch.tv/emeraldnovagames
Twitter → https://twitter.com/EmeraldNovaGame
Github → https://github.com/EmeraldNova/Seniriu/commit/022c9e491b3aeaa6ec54ef407e4e9ee318a0a026
Game Engine (JO Engine) → http://jo-engine.org/
Editor (Notepad++) → https://ninite.com/
Compiler (GCC) → https://www.gnu.org/software/gcc/
Emulator (Mednafen) → http://www.emulator-zone.com/doc.php/misc/mednafen.html
Sega Saturn Programming Resources → https://antime.kapsi.fi/sega/docs.html

Sonic Z-Treme → https://www.youtube.com/watch?v=foMLX3Lz8fQ
Rotation Matrix → https://en.wikipedia.org/wiki/Rotation_matrix
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Background Music:
https://www.youtube.com/watch?v=0r6C3z3TEKw







Tags:
Sega Saturn
Video Game Development
Programming
JO Engine
Game Development
Game Dev
Twitch