[Sega Saturn Programming] Seniriu - 001 - Object Display, Controls, and First Person Camera
The very 1st live stream of development on my Sega Saturn game, Seniriu. Here, I show some basic code for creating and drawing 3D cubes and rotating them. I then implement some basic first person camera controls and create a functional camera while debugging some display related bugs.
Twitch → https://www.twitch.tv/emeraldnovagames
Twitter → https://twitter.com/EmeraldNovaGame
Github → https://github.com/EmeraldNova/Seniriu/commit/022c9e491b3aeaa6ec54ef407e4e9ee318a0a026
Game Engine (JO Engine) → http://jo-engine.org/
Editor (Notepad++) → https://ninite.com/
Compiler (GCC) → https://www.gnu.org/software/gcc/
Emulator (Mednafen) → http://www.emulator-zone.com/doc.php/misc/mednafen.html
Sega Saturn Programming Resources → https://antime.kapsi.fi/sega/docs.html
Sonic Z-Treme → https://www.youtube.com/watch?v=foMLX3Lz8fQ
Rotation Matrix → https://en.wikipedia.org/wiki/Rotation_matrix
- -
Background Music:
https://www.youtube.com/watch?v=0r6C3z3TEKw
Other Videos By Emerald Nova
2019-05-12 | [Sega Saturn Programming] Seniriu - 010 - 7 Hours of 2D Convex Hull (Separating Axis Collision) |
2019-04-28 | [Sega Saturn Programming] Seniriu - 009 - Gravity and Rough Collision |
2019-04-17 | [Sega Saturn Programming] Seniriu - 008 - The Secret to Great Comedy |
2019-03-15 | [Sega Saturn Programming] Seniriu - 007 - Version Control and Timing |
2019-03-01 | [Sega Saturn Programming] Seniriu - 006 - Creating and Destroying Arbitrary 3D objects |
2019-01-26 | [Sega Saturn Programming] Seniriu - 005 - Basic 3D Display Code |
2019-01-19 | [Sega Saturn Programming] Seniriu - 004 - 3D Birthday Blast! |
2019-01-13 | [Sega Saturn Programming] Seniriu - 003 - Basic Box Collision and Camera Difficulties |
2019-01-08 | Emerald Nova Live Stream |
2019-01-06 | [Sega Saturn Programming] Seniriu - 002 - Code Organization, Object Creation and Destruction |
2019-01-04 | [Sega Saturn Programming] Seniriu - 001 - Object Display, Controls, and First Person Camera |