[Sega Saturn Programming] Seniriu - 002 - Code Organization, Object Creation and Destruction
On my 2nd stream, I reorganize the code to future proof it for a more dynamic approach. I then wrestle with the memory limits of the Saturn to create and destroy boxes at will using the controller.
Twitch → https://www.twitch.tv/emeraldnovagames
Twitter → https://twitter.com/EmeraldNovaGame
Github → https://github.com/EmeraldNova/Seniriu/commit/43a5356e551e5088f2c85eed32431b8cbf7c1053
Game Engine (JO Engine) → http://jo-engine.org/
Editor (Notepad++) → https://ninite.com/
Compiler (GCC) → https://www.gnu.org/software/gcc/
Emulator (Mednafen) → http://www.emulator-zone.com/doc.php/misc/mednafen.html
Sega Saturn Programming Resources → https://antime.kapsi.fi/sega/docs.html
GameHut → https://www.youtube.com/channel/UCfVFSjHQ57zyxajhhRc7i0g
Other Videos By Emerald Nova
2019-05-31 | [Sega Saturn Programming] Seniriu - 011 - 2D Separating Axis Collision |
2019-05-12 | [Sega Saturn Programming] Seniriu - 010 - 7 Hours of 2D Convex Hull (Separating Axis Collision) |
2019-04-28 | [Sega Saturn Programming] Seniriu - 009 - Gravity and Rough Collision |
2019-04-17 | [Sega Saturn Programming] Seniriu - 008 - The Secret to Great Comedy |
2019-03-15 | [Sega Saturn Programming] Seniriu - 007 - Version Control and Timing |
2019-03-01 | [Sega Saturn Programming] Seniriu - 006 - Creating and Destroying Arbitrary 3D objects |
2019-01-26 | [Sega Saturn Programming] Seniriu - 005 - Basic 3D Display Code |
2019-01-19 | [Sega Saturn Programming] Seniriu - 004 - 3D Birthday Blast! |
2019-01-13 | [Sega Saturn Programming] Seniriu - 003 - Basic Box Collision and Camera Difficulties |
2019-01-08 | Emerald Nova Live Stream |
2019-01-06 | [Sega Saturn Programming] Seniriu - 002 - Code Organization, Object Creation and Destruction |
2019-01-04 | [Sega Saturn Programming] Seniriu - 001 - Object Display, Controls, and First Person Camera |