Seijin Plays FFT - Geomancer SCC Part 11 : Good Mustadio AI
Welcome to my Geomancer SCC. For more details, read the description in part 1. A recap can be found below the line.
Here, you have to save Mustadio. Well, actually, you get the choice between saving him or not. I picked the option to save him. If he falls, it's an instant game over. If I pick the other option, it's not a game over if he dies, but my party loses brave. Getting free brave is rather important, so I try to save him.
This map's difficulty basically boils down to two things : How dumb Mustadio's AI is, and how competent the enemy wizards are. Thankfully, geomancers have a ranged attack that can proc statuses, so I can deal with the wizards relatively well.
Giving Agrias spike shoes enables her to climb the wall and quickly move towards the enemies through the doorway. It's very helpful to give her spike shoes in this map. Not that it makes a big difference in this video, seeing as my Agrias is a priest without much to fight with. I made her weaker previously to make it slightly hardr on myself. Geomancers have it real easy in chapter 2 so I thought this'd be more entertaining.
Difficulty : 3/10
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This is not a "normal" playthrough. This playthrough only shows story battles. If you have never played this game, I suggest you don't watch these videos. If you want to watch a "regular" playthrough, I suggest you watch my friend Cendril89's playthrough here : https://www.youtube.com/playlist?list=PLWimWng8q7JeIa3dTL48cZemfNIPgeppi
What is an "SCC"? It stands for Straight Character Challenge... no, wait, it stands for Single Class Challenge... Anyway, it involves playing through the game with Ramza + 4 generics, staying in the same class throughout the entire game, and without using *any* ability from *any* other class. Due to the nature of the challenge, it begins at Sweegy Woods (or Dorter Trade City if you want), because you cannot reach your desired class without grinding random battles at Mandalia Plains. Unless your desired class is squire or chemist, obviously.
Other rules for this challenge are the following :
-Special character (i.e. Orlandu) cannot be used, even in the correct SCC's class. Due to their higher-than-average stat growth, they'd have better stats than generics, and we don't want that. They can be recruited to take away their equipment, but should be swiftly booted out. Mustadio can be kept to have access to the endgame extra quests, but that is seen as against the rules to some people. I won't be doing that.
-Level caps are 20 for chapter 1, 35 for chapter 2, 50 for chapter 3 and 70 before entering Orbonne Monastery at the end of chapter 4.
-Guests can be any class, as they're not gonna stick around too much. I try not to make them OP (i.e. knight Delita with Auto Potion), usually keeping them in simple classes.
-No other dumb stuff. I think this covers any and all possible loopholes and abuses. This is a challenge run, after all. This includes the 9999 JP glitch, the weapon duplication glitch, etc. No save/load states are allowed (for people playing on emulator), either.
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