Seijin Plays FFT - Geomancer SCC Part 15 : Geronimo!

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Published on ● Video Link: https://www.youtube.com/watch?v=abTFP2-MFXY



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Let's Play
Duration: 9:21
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Welcome to my Geomancer SCC. For more details, read the description in part 1. A recap can be found below the line.

This battle is potentially dangerous, because it's an instant game over if Agrias dies. And that happened to me before (in normal gameplay - not during this challenge).

Thankfully, geomancers are surprising killing machines when they get attacked a lot and Counter Flood triggers, as well as when status effects proc from that, or from Elemental. Also, Agrias can help with the status effects if luck is on our side.

After the battle, Agrias is promptly stripped from her equipment and given the kick. I am not going to use her. I kept Mustadio with the intent of perhaps doing some of the endgame sidequesting for fun (which wouldn't be helpful in terms of equipment for geomancers), but I kicked him out shortly after this recording, so don't hold your breath for that. Sorry.

Difficulty : 2/10

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This is not a "normal" playthrough. This playthrough only shows story battles. If you have never played this game, I suggest you don't watch these videos. If you want to watch a "regular" playthrough, I suggest you watch my friend Cendril89's playthrough here : https://www.youtube.com/playlist?list=PLWimWng8q7JeIa3dTL48cZemfNIPgeppi

What is an "SCC"? It stands for Straight Character Challenge... no, wait, it stands for Single Class Challenge... Anyway, it involves playing through the game with Ramza + 4 generics, staying in the same class throughout the entire game, and without using *any* ability from *any* other class. Due to the nature of the challenge, it begins at Sweegy Woods (or Dorter Trade City if you want), because you cannot reach your desired class without grinding random battles at Mandalia Plains. Unless your desired class is squire or chemist, obviously.

Other rules for this challenge are the following :

-Special character (i.e. Orlandu) cannot be used, even in the correct SCC's class. Due to their higher-than-average stat growth, they'd have better stats than generics, and we don't want that. They can be recruited to take away their equipment, but should be swiftly booted out. Mustadio can be kept to have access to the endgame extra quests, but that is seen as against the rules to some people. I won't be doing that.

-Level caps are 20 for chapter 1, 35 for chapter 2, 50 for chapter 3 and 70 before entering Orbonne Monastery at the end of chapter 4.

-Guests can be any class, as they're not gonna stick around too much. I try not to make them OP (i.e. knight Delita with Auto Potion), usually keeping them in simple classes.

-No other dumb stuff. I think this covers any and all possible loopholes and abuses. This is a challenge run, after all. This includes the 9999 JP glitch, the weapon duplication glitch, etc. No save/load states are allowed (for people playing on emulator), either.







Tags:
fft
final fantasy tactics
geomancer
scc
bariaus valley
agrias



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