Sentinels of the Multiverse - Ultimate Dreamer at the Court of Blood

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Published on ● Video Link: https://www.youtube.com/watch?v=nxB1vnhRIvQ



Duration: 1:05:23
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Like normal Dreamer, this is somewhat of a stalling game until you are ready to flip her. Once flipped, it becomes a race for you to destroy the projections before her out of control powers wipe you out.

So in terms of strategy, we have Hunted Naturalist here who will negate the environment on her starting side before changing into Rhino form and becoming our tank when she flips. Due to the massive amount of healing he can have, he is going to draw fire for a lot of the things that go after the highest.

As for Omnitron, he is here to kill Dark Heroes and Oni. He deals irreducible damage that is amplified by Parse allowing him to break her tanky cards. Once those are dealt with, he becomes the team's medic, healing everyone while waiting for our set up to be complete and we can flip Dreamer.

As for Expatirette, she is here to mow down the small fry with Hairtrigger Reflexes. I do set up her guns, but can't use them just because of how her Reflexes and Omnitron butcher everything that comes out.

As for Parse, she is here for deck manipulation. Until I can deal with the annoying ones, I want to make sure they don't come out. Then once she flips, I want to remove the fodder cards so only projections come out. With Exploit Vulnerability, anything she plays dies swiftly.

The major problem with this game is that the double Tooth Fairy at the beginning ruins any chance I have of setting up. If Expatriette did not have a gun early, that would have ended the game instantly as I would only have the card plays from Omnitron and Parse to try to get something that would let me start setting up. Then factor in the Tooth Fairy damage amplified by Dark Hero, and you can see the game was only salvaged due to a lucky starting hand.







Tags:
Sentinels of the Mutliverse
PC
Card Game