Serious Sam: The Second Encounter - Level 03

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Published on ● Video Link: https://www.youtube.com/watch?v=eSzmD_9E2nM



Duration: 5:30
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==== Level 03 - The City of the Gods - 5:30 ====

At 1:07 is a rocket jump using a slope... the physics in Serious Sam dictate that if you jump while running up a slope, you'll jump higher than you normally would. The same is true for rocket jumps, which is how I got a rather large boost over the outer walls that make up the boundries of this level.

The end room almost drove me mad when it came time to squeeze seconds away because of how chaotic it is... rooms that seem dominated by luck and coincidences are a bane to speedrunners. Basically, this giant bounce pad of a room will provide you with respawning ammo packs and 4 Serious Damage powerups at the bottom of the room. However, also at the bottom are four 1+ health pills. It's an obscure design idea, but if you manage to pick up two of these health pills, you'll stop the insane gravity of the room for exactly 30 seconds. Now, you'll find that there's a practical use for the HUD timer now, since you can repeatedly chain together this stopping of the gravity by picking up two health pills to stop the gravity once, then pick up another two health pills just as the previous 30 seconds end. These effects cannot be chained together by endlessly picking up health pills one after the other... you can only do this by inititiating the next gravity stop just as the previous one ends or afterwards. Stopping the gravity is helpful in that you can stay at the bottom of the room and use the minigun to thin out the Bombers and Kleers that appear from the chutes, but the Toads that appear in the room will all gather at the very top of the room... a single rocket will take them all out. :)

I'd say the main issue of this room was stragglers... all enemies need to die for the end door to open, but sometimes enemies would continue to come out of a single chute after all other enemies had been killed... wasting 15-30 more seconds for a few final enemies after killing over a hundred others is quite annoying and hard to prevent, but alas, I finally managed it here. My sanity lives another day.







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