
Serious Sam: The Second Encounter - Level 12
==== Level 12 - The Grand Cathedral - 4:57 ====
Suffice to say, my experience with running this game (which I still love in a casual setting, mind you) ended with a whimper rather than a bang. Compared to Land of the Damned, which could be my favorite level to run, this one took an epic level and turned it into an anticlimatic trick-fest. I don't even have the energy to improve it now, but at least a simple minute-barrier goal was achieved.
At the start, the first rocket jump prevents an army of laser aliens from appearing, as well as some harpies carrying bombers. Just a simple trick to avoid having to slow down.
At 1:02 is the same thing, avoiding a substantially larger enemy horde from the front. My choice of picking up health in this run was to be able to implement these shortcuts, so it seems a bit roundabout, but it was done for a reason.
At 1:45, I shoot the wall and get rewarded with an invulnerability powerup getting launched into the field of play... what I shot was a Harpy mooning Sam from the window... I'm not kidding. :)
Having to pick up the health potion at 2:25 was accounting for a mistake earlier, when I took a hit from a Kleer's projectile attack. A few seconds lost there, but nothing major, and nothing I can be arsed to improve. Boring, I say!
The Mordekai fight... is not featured in this run. Instead, you get to see my grenade launcher dancing to the boss music. The grenade launcher has the highest damage rate in my testing... the follow-up choices were either rockets or sniper bullets, which gave me close to the same results. I chose to finish with the sniper rifle since I could switch over to it and line it up faster than the RL. All things considered, I believe the ending sequence is the most amusing part of the run, so I included the confession sequence in the avi... enjoy. :)
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2020-12-27 | Serious Sam: The Second Encounter - Level 12 |
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