Serious Sam: The Second Encounter - Level 11

Serious Sam: The Second Encounter - Level 11

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Published on ● Video Link: https://www.youtube.com/watch?v=WfWraLf54xE



Duration: 5:44
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==== Level 11 - Land of the Damned - 5:42 ====

In the first outside area, the second Bio-Mech I kill is what will open the gates to the next area. I had originally planned to skip the secret heart from the "plugged santa" and go right for the door, but I didn't have a choice, so I got the heart while waiting for that mech to appear. In the Jingle Bells segment... well, I thought this would be the time where I would have to cave in and fight the battles as intended, but it seems that running straight through is possible. I don't kill the kleers that are chasing me because their deaths will cause two large Bio-Mechs to spawn in front of me, which is very bad news. Also, credits to a local friend TNSe, who hangs out in the qdq channel, for giving me the idea to RJ up the hill and get a boost over the bombers that always get stuck on the hill there. We looked into the possibility of jumping all the way up and over the mountain, but the hills are ultra-slick and I never made it high enough without sliding all the way back down... oh well.

I chose to use the Serious Bomb at the time I did so that all of those cannons on top of the wall would get caught in the blast. My computer slowed to a snail's pace at that moment, so even the music is noticably stifled by that move.

At 3:17... a mysterious gray panel that I'm sure a lot of people know about, but there it is again... enjoy!

At 4:11, this is a rather odd move in that you can run up this incline even though you wouldn't normally be able to. I think this is because the two sides of the cave converge at that point and you somehow maintain your upward momentum, as this move can be repeated in some other parts of the game (try the corners of the last arena before the boss on lv05.... you can run almost all the way up the sides if you time it right). I planned the health/armor pickups in the sections up to this point so that I'd be able to have over 100 health for the final part of the level and the trick there. Also, TNSe, the Serious Sam junkie, came through for us again, since I originally used the secret 100+ heart nearby to build up my health for the final rocket jumps. However, he suggested trying to have some leftover armor and build my health back up to 100 along the way, which allowed me to do the final jumps without having over 100 health. This all worked out rather nicely. Also, it seems like I delay my last jump up to the ledge and just kinda hang there (at about 4:16) but the game won't let you jump immediately on that incline for some reason.

The very final trick is another pleasant surprise. I rocket jump inside the castle and activate the end cutscene, but it gets cut short. Basically, in your normal plays through the level, you would have to beat all of the enemies outside so that the gate would open, allowing you inside where the final cutscene of the level would take place. However, this cutscene would first position you outside the gate, then have Sam walk inside the castle. This means that when I rocket jumped inside the castle and activated the cutscene, I was moved back outside the closed gate, which Sam bumped into and ended the cutscene prematurely. The final cutscenes of all levels, whether you noticed or not, are stopped automatically if Sam's movement is interrupted by something like a monster's attack or a structure getting in the way, as it did there. For the few fans of those end cutscenes, sorry, faster times are more important, and I hope maybe the trick proved useful to those are like to skip that segment.







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