SESI-Snacks V2 | 09 Solaris

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Now that we have all the pieces we need, of our scene, we are going to take the plunge into Solaris. It's my first time using it as well, so let's share knowledge if someone knows a better way to do things, I would love to know it too. But these steps are what worked for my shot and I'd like to share with you my process. We load in our scene in LOPs, add lights, do material lookdev, use Render Gallery, Light Mixer, Light Linker, Karma LOP and also Render Manager. There's a lot of stuff and oh yeah, Velocity Blur!! Let's get to it!

Complete tutorial videos and project scene files here:
http://www.sidefx.com/community-main-menu/sidefx-snacks-v2-mojito-magic/

TIME STAMP LIST
00:00:05 - prepping scene components for use in Solaris (STAGE/LOPs)
00:17:34 - ways to assign material
00:22:07 - further importing of scene components (hero leaf, droplets, etc.)
00:29:29 - adding lights
00:32:01 - droplet material lookdev
00:34:30 - add more lights
00:38:23 - Render Gallery (make snapshots)
00:39:45 - Light Linker
00:41:40 - Light Mixer
00:45:02 - Karma LOP
00:46:46 - Path Traced (Convergence Mode)
00:50:36 - Karma LOP (cont'd; AOVs)
00:56:07 - Subdivide at render time
00:59:05 - Rendering out sequence
00:59:44 - Denoising
01:01:23 - Extra Render Vars (Cryptomatte)
01:01:45 - Fixing weird shading issues
01:03:03 - Render Manager (Deadline, HQUEUE)
01:04:52 - Render out droplets separately
01:08:14 - :)
01:09:27 - Motion Blur
01:10:21 - organizing (cameras, lights)
01:21:19 - clean up node network
01:35:16 - enable Velocity Blur!