Session 0 0 0 5 Update Review

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Published on ● Video Link: https://www.youtube.com/watch?v=ldSTDnt596k



Game:
Skate (2007)
Category:
Review
Duration: 5:07
1,936 views
43


Update 0.0.0.5 has landed and it’s time to go over what 0.0.0.5 has for all of y’all to enjoy!

Following suit with past updates, we have a brand new area for y’all to shred!
People for the world we give you the LES Coleman park of NYC!
You may say: But crea-ture! Ain’t session set in the 90s!? And we’ll reply: Inspired by! :wink: Nobody really knows when Session is set.. Even us!... Anyway, there is always room for evolution

Ever skated this place IRL? No? well now you can skate it whenever you like with update 0.0.0.5

Board Control

We’ve cut more of the marionette strings that had you tied down.
By unifying the pressure flip crank with the regular crank in solidarity, you now have more control over your body weight and your foot position on your board which will determine what direction your flips and self will go.
Just like this…

By cranking your back foot stick to the left your flip will go to the left

Or
By cranking your back foot stick to the right your flip will go to the right.

This has been added to all stances so you have more control over your style of skating.

We’ve done even more trick polishing in auto and manual catch settings
Late Shuvs and flips are now faster
Our kickflip and Heelflip Speeds have been evened out
The skaters’ overall speed has been reduced to work normally and in par with the new transition physics
Lo pop from grinds has been reduced for extra steez
High pop out of grinds has been augmented
(dev-wise referred as catch orient) has changed, allowing you to get more lifelike angles and better lock-ins
The exit pop window has been shortened, meaning you will be more prompt to bail if you initiated your tricks AFTER you've left the ledge. (This helps reduce the late pop bug)

Skaters

We’ve added some new faces to Session.

Donovan Strain
Dane Burman
We have also given Ribsman a needed skull-lift
We’re all super stoked to have these guys on board and in Session, we hope you’re going to enjoy thrashing with Dane and Ribs. And becoming a wizard as Donovan.
Customization
We are overly hyped to bring ZERO into the Session kingdom!
Having Dane Burman in Session without ZERO is like watching a skate video muted… it’s just not the same.

So now you have an awesome stock of ZERO products in your wardrobe!

You also got a healthy supply of new boards in that box that turned up at your apartment

There was a note in this hypothetical box we speak of, and it said: “These boards are for skating, NOT for your wall!”

You’ll now be able to filter your customization menu by brand, Only want a certain brand, From our ever-growing supply of companies? Simple fix, just push your RB button until you reach your desired brand. Gone too far? Another simple fix. Just push the LB to retrace your steps and select a different brand.

New Mechanics

So we hope you like the new feature (the reason why it’s this update was late) the very first implementation of our first pass on the transition skating and weight transfer system.

This is the very first pass on the transition and weight transfer system and this will evolve throughout development. We feel like this was a massive Frontside Flip in the right direction.

The weight transfer system will also affect grinding down and getting off handrails, you’ll keep all y’all momentum. This is also the same with landing into transitions.
General notes

We’ve added new challenges in the Brooklyn Banks and Pyramid Ledge areas

We have also tidied up the experimental, games of skate to be more tender and tasty when playing with people via Steams Remote play feature.

Art fixes in the environment, assets and characters can you spot the difference with this board?

level optimization
City lighting has had some love and some optimization have been done for your that frame rate of yours.

Session now runs under unreal engine 4.24.3
The contact shadow was creating visual artefacts so it got removed
The in-game sun trajectory is closer to a real-life trajectory.

Bug fixes
We’ve got a few nasty critters with this update, the biggest one is the “bank bounce bonk bug” where you would, (“would” being the main word here) bounce down a bank on your nose or tail. This has been caught and is now serving a life sentence.

What’s up next?

As we're approaching our XBOX milestone, the upcoming months will be dedicated to polishing everything we built so far. Such as optimizing the city, working on the physics, polishing the tricks and so on. Meaning our effort will be put onto tightening up the whole experience and crushing those nasty bugs as much as possible for our next update.

From here at crea-ture studios, we want to thank everyone for the ongoing support, love and feedback So that’s What’s up and what’s gone down since the last update.
keep shredding and stay rad!

The crea-ture Team.
Discord link - https://discord.gg/NRYDPey
__________________________________________________________
Twitter - @TheDescenderYT







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