#SG4Y How To Script An Easter Egg (Game Engines & BO3 Modtools)
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**IMPORTANT INFORMATIONS**
Here is my script for you to use and modify.
Remember to give the objects the target names of the scripts, or change the target names to your model's & trigger's target name in the scripts.
Put the following line under "level thread perk_init();" of your map name.GSC
thread secret_area_doors_with_model();
now paste the following function (Scripts) at the very bottom of your map name.GSC
function secret_area_doors_with_model()
{
button = GetEnt("secret_door_button", "targetname");
button_trigger = GetEnt("secret_door_button_trigger", "targetname");
button_trigger SetHintString("Press &&1 to press the button");
//doors
door1 = GetEnt("secret_door1", "targetname");
door2 = GetEnt("secret_door2", "targetname");
//ball pickup
ball_pickup = GetEnt("ball_pickup", "targetname");
ball_pickup hide();
//ball trigger
ball_pickup_trigger = GetEnt("ball_pickup_trigger", "targetname");
ball_pickup_trigger SetHintString("Press &&1 to pickup the ball");
ball_pickup_trigger hide();
//ball place
ball_placed_down = GetEnt("ball_placed_down", "targetname");
ball_placed_down hide();
ball_place_trigger = GetEnt("ball_place_trigger", "targetname");
ball_place_trigger SetHintString("Press &&1 to place the ball");
ball_place_trigger hide();
//function of trigger for button
button_trigger Hide();
level flag::wait_till( "power_on" );
button_trigger Show();
button_trigger waittill("trigger", player);
button MoveY(2,1);
player playsound( "secret_button_pressed" );
wait(1);
button_trigger Delete();
player playsound("secret_button_released");
button MoveY(-2,1);
wait(3);
door1 MoveY(-157,5);
wait(5.5);
door1 Delete();
ball_pickup Show();
ball_pickup_trigger Show();
//function for the ball pickup
ball_pickup_trigger waittill("trigger", player);
ball_pickup hide();
ball_pickup_trigger hide();
wait(1);
ball_place_trigger Show();
ball_place_trigger waittill("trigger", player);
ball_placed_down Show();
ball_place_trigger hide();
door2 MoveZ(-157,2);
wait(2);
door2 Delete();
ball_place_trigger Delete();
ball_pickup_trigger Delete();
}
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