Shaders Case Study - Dead Cells' Character Art Pipeline
Get the Shaders for this Video here ➜ https://github.com/Broxxar/PixelArtPipeline
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Extra Links
Gamasutra article on Dead Cells' art ➜ https://www.gamasutra.com/view/news/313026/Art_Design_Deep_Dive_Using_a_3D_pipeline_for_2D_animation_in_Dead_Cells.php
Bonus explanation of normal mapping using inverse Matrix ➜ https://paroj.github.io/gltut/Illumination/Tut09%20Normal%20Transformation.html
Music:
Dead Cells OST - Prisoner's Awakening
Yoann Laulan
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