Shaders Case Study - Dead Cells' Character Art Pipeline

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Published on ● Video Link: https://www.youtube.com/watch?v=iNDRre6q98g



Dead Cells
Game:
Dead Cells (2018)
Duration: 8:07
144,247 views
5,992


Get the Shaders for this Video here ➜ https://github.com/Broxxar/PixelArtPipeline
Support me on Patreon ➜ https://www.patreon.com/DanMoran
Follow me on the Twittersphere ➜ https://twitter.com/DanielJMoran

Extra Links
Gamasutra article on Dead Cells' art ➜ https://www.gamasutra.com/view/news/313026/Art_Design_Deep_Dive_Using_a_3D_pipeline_for_2D_animation_in_Dead_Cells.php
Bonus explanation of normal mapping using inverse Matrix ➜ https://paroj.github.io/gltut/Illumination/Tut09%20Normal%20Transformation.html

Music:
Dead Cells OST - Prisoner's Awakening
Yoann Laulan







Tags:
Unity
Unity3D
Game Development
Programming
Dead Cells
Pixel Art
Roguelike
Roguelite



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Dead Cells Statistics For Makin' Stuff Look Good

Makin' Stuff Look Good presently has 144,247 views for Dead Cells across 1 video, with his channel publishing less than an hour of Dead Cells content. This makes up 3.84% of the content that Makin' Stuff Look Good has uploaded to YouTube.