Shadow Ops: Red Mercury (Xbox) - XLink Kai Online Multiplayer Game Night (5/9/20)

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Published on ● Video Link: https://www.youtube.com/watch?v=AXZOTDQP-kU



Duration: 1:58:17
142 views
2


Kwality Game™

There are a couple huge oversights to this game that really harm the play experience. One of them is that bullets don't seem to exist. When you shoot, the bullets don't impact anywhere. There's no sense of how they're spreading or how accurate you're being. There's no sense of if you're hitting anyone or not. It's beyond me why this isn't in the game. It's FPS 101. Doom has this feature. Instant respawns and the lack of the game being aware that it shouldn't respawn a player in the spawn point right behind or in front of the player that just killed them is also not ideal. Capture the Flag was horrible in this game because you would kill someone at their flag and they would instantly respawn. It was a better idea to hide near their spawn, let them go after your flag and then pick theirs up hoping to kill them on the way back. Regardless, it's still some dumb fun. GG, everyone.

Where - XLink Kai Fam Discord: https://discord.gg/GMzP3eT

Timestamps:
2:22 Deathmatch on Institution
10:17 Deathmatch on Hotel
21:54 Flubbed Match, Flubmatch
24:35 VIP Escape on Syria Nights, Match 1
33:15 VIP Escape on Syria Nights, Match 2
39:31 VIP Escape on Streets, Match 1
45:29 VIP Escape on Streets, Match 2
53:40 Capture the Flag on Labs
1:05:00 Capture the Flag on South America
1:16:56 Capture the Flag on Hotel
1:27:51 Capture the Flag on Compound
1:34:37 Team Deathmatch on Subway
1:46:57 Deathmatch on Bridge

Technical Details:
Capture Card - Avermedia Live Gamer EXTREME (GC550)
Resolution - 480p
Video Bitrate - 5 mb/s
Video Codec - H.264
Audio Bitrate - 192 kb/s
Audio Codec - AAC
Framerate - 30 fps

This game is insanely loud and I use a mixer, so I didn't realize how much the gunfire was overpowering the voice chat at times. I just had it turned down on the mixer, which does nothing for the recording.







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