Star Wars: Republic Commando (Xbox One) - XLink Kai Online Multiplayer Game Night (6/13/20)

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Published on ● Video Link: https://www.youtube.com/watch?v=pYTvQzgUAS0



Duration: 2:05:16
106 views
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I decided to play this on an Xbox One instead of the original Xbox as it looked so good on XB1 that it's hard to believe it's the same version of the game. They look a generation apart. Fortunately, Xlink Kai supports Xbox One and even had detected that I was trying to use one and automatically told me how to do it. To see what I'm talking about, here are some comparison screenshots between the game running on an Xbox and Xbox One.
https://ibb.co/pXMt11d
https://ibb.co/x1zHLHh
It is truly tragic that only 41 original Xbox titles (out of ~1,000) are backwards compatible on XB1.

I'm sure some things escaped me for the entire session since I only played maybe 10 minutes of the campaign beforehand. Even so, I noticed there are things that are possible in the campaign that are not possible in the multiplayer, such as aiming down the sights. It's better to run and gun anyway and I kind of felt that when I was playing the campaign too.

I found the multiplayer to be barebones. The only modes are deathmatch, team deathmatch, capture the flag and assault. We didn't play capture the flag. The closest thing to a special mode the game has is assault, but there's nothing special about it. I only say it's the closest thing to a special mode because at least it has a custom doodad thing that you pickup. Trying to throw the game a bone here. It's a basic assault-type mode where you only have to run to a thing with a thing once and you instantly win, so it doesn't mesh well with the smaller maps at all. It's too easy to win as the attackers. It also has the problem of one team defending yet having nearly instant respawns, which means even if the map was balanced, you'd still have to kill everyone twice over to score unopposed. Not very fair for the attackers. Whether the game mode is unfair for the attackers or defenders differs per map, which is somewhat unique.

There is still some brainless fun to be had with the multiplayer, but not much more than that. The gatling gun is sick. The announcer for the lizard people is funny. He reminds me of those times when my friends and I would try to impersonate those metal vocalists that growl lyrics.

Thanks to KnollControl for hosting a dedicated server. From what I've heard, it's impossible to play this game at high player counts without one.

Where - XLink Kai Fam Discord: https://discord.gg/GMzP3eT

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Timestamps
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00:00 Deathmatch on Kachirho
02:22 Deathmatch on Garden
13:08 Deathmatch on Lockdown

0:21:29 Assault on Arena A17
0:31:59 Assault on Hangar
0:43:50 Assault on Garden
1:01:56 Assault on Lockdown

1:10:00 Team Deathmatch on Garrison
1:16:13 Team Deathmatch on Depot
1:19:18 Team Deathmatch on Gunship
1:21:56 Team Deathmatch on Kachirho
1:26:04 Team Deathmatch on Ghostship
1:32:03 Team Deathmatch on Arena G9
1:35:17 Team Deathmatch on Lockdown
1:39:24 Team Deathmatch on Engine
1:43:31 Team Deathmatch on Arena A17
1:47:55 Team Deathmatch on Garden
1:55:22 Team Deathmatch on Hangar

Had to re-encode this because the audio was horribly out of sync. I eyeballed it and it seems to be close enough now. For whatever reason it didn't capture the Discord audio though there seems to be blips of it that get through here and there. It's always something isn't it.

Technical Details:
Capture Card - Avermedia Live Gamer EXTREME (GC550)
Resolution - 1920x1080
Video Bitrate - 6 mb/s
Video Codec - H.264
Audio Bitrate - 256 kb/s
Audio Codec - AAC
Framerate - 30 fps




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