Shadow Warrior 2013 Plot Hole
First, the Whisperer falls through the floor of the cage. Then Wang falls through the floor of the catwalk he stands on. Part of the catwalk gets torn apart and falls down, but it simply flies through the Warrior without hurting him anyhow. How is it all possible is never explained anywhere.
There's a lot of lag in this game, it doesn't get eliminated even if you set everything on low in the graphics settings. What are the reasons of that? One possible reason we can suppose might be unprofessional approach to programming "It works, what the hell else do you need?". Code that not just works, but works quickly, that's what!
Another reason can be proven. If you install DirectX9 version of the game and type "r_wireframe 1" in the console, it will become apparent that your computer renders a lot of stuff you don't see at the moment. If the engine had properly placed visportals and occlusion culling, the game would have been a lot faster. Said command is broken in DirectX11 version, that's why DX9 is required.
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