Shadowverse Custom Rotation Arcus Shadowcraft (No Commentary)
While the old deck benefits of extra ramp and draw help out arcus as it does other old decks, it unfortunate doesn't work with ferry, the card that enabled arcus to stay relevant until he rotated out. that's because although the ramp gets you to 10pp quicker, it doesn't get you to turn 10 quicker. This means there are really only 2 viable abusers of arcus's effect, ephemera who was recently unnerfed, and OG Gremory. you could run both grem and ephemera in the same deck but it means you lose out on the great midgame threats that omen brought in, those being orthrus and Cerberus. with the midgame tempo these cards provide going into your arcus turn, you are much more likely to have them set up for a 15 damage kill with mischievous spirit in to 2 drop into Gremory enhance. Wards and heals do stop you for a good while but if you're fortunate enough to get multiple Gremory which isn't hard with the abundant draw in the deck, they shouldn't be too problematic. The bigger problem is just dying before you can OTK which happens too unfortunately often with this deck. However even after all these years, the deck is still fun as heck to play.
Timestamps
0:00 - vs Omen DFB Bloodcraft
3:55 - vs SFL MidShadowcraft
7:49 - vs CDB Control Forestcraft
11:02 - vs Godwyrm Bahamut Havencraft
Decklist https://shadowverse-portal.com/deck/1.5.6MJgs.6MJgs.6MJgs.6MOZC.6MOZC.6MOZC.6ODlM.6ODlM.6ODlM.6Q8Io.6Q8Io.6Q8Io.6QF8I.6Txys.6Txys.6Txys.6T-Oo.6T-Oo.6T-Oo.6U3Hc.6U3Hc.6U3Hc.6XmqQ.6XmqQ.6XmqQ.6XoXo.6XoXo.6XoXo.6XoXy.6XoXy.6XoXy.6XtQc.6XtQc.6XtQc.6Zl2s.6bcgo.6bcgo.6bhZI.6bhZI.6bhZI?lang=en
#shadowverse #azvaldt #cerberus
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