Shanghai Kid arcade 1cc

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1cc #817: Shanghai Kid. An unusual early fighting game that plays like a quick-time event: You must block or attack where flashing red circles prompt you to. INSCRUTABLE at first, approachable (but still weird) once you know what to do. Played with WolfMAME 0.268, rom [shangkid], score 613,600. A couple of notes on how to succeed as a Shanghai Kid follow. Timing matters - it seems like you want to push the attack button just after a red circle flashes, not in-between the flashes. Hitting both buttons at once does a jump kick which is useful for dodging crazy "fly-around-the-ring" attacks. Some opponent attacks can be punished: You can often jump-kick just after kareteka (fight 4 and 8) jumps over you, and you can push down+attack to quickly throw if you block a high punch. On most stages I found it useful to hold UP by default to block fast attacks, on stages 5 and 6 I just waited for a prompt before doing anything.