SHANTAE Half Genie Hero{Let's play IT The END}
Shantae: Half-Genie Hero, stylized as Shantae: ½ Genie Hero, is a platform video game developed by WayForward Technologies for Microsoft Windows, PlayStation 4, PlayStation Vita, Wii U, Xbox One, Nintendo Switch, Stadia and PlayStation 5. It is the fourth game in the Shantae series, following Shantae and the Pirate's Curse, and the first to be specifically developed for high definition game platforms. The game was released for Microsoft Windows, PlayStation 4, PlayStation Vita, Wii U, and Xbox One in December 2016, and for Nintendo Switch the following June, and Stadia in February 2021 along with Shantae: Risky's Revenge.
The game was funded via Kickstarter, and although the campaign ended in October 2013, WayForward still accepted donations via PayPal on its website up to December 2014, raising over US$900,000.
Like the previous installments of the series, the player takes control of Shantae, a half-genie who can use her hair as a whip to attack enemies. Throughout the game, Shantae can obtain dances that allow her to transform into various forms, each with their own abilities that can access otherwise inaccessible areas. Along with returning transformations, such as the monkey and elephant, new forms include a bat that can cross long gaps, a crab that can maneuver underwater, and a mouse that can crawl into small mazes. These transformations can be further upgraded with new abilities.
Unlike past Shantae titles, which featured connected world maps that could be freely explored, Half-Genie Hero is divided up into several action stages, which can be replayed to obtain new items that become accessible with the use of certain powers, some of which are required to progress through the story. The magic meter system from Risky's Revenge returns, which allows Shantae to use unlocked spells at will instead of purchasing them individually.
Completing the game unlocks "Hero Mode", which gives Shantae access to several of her transformations from the beginning of the game in order to facilitate speedruns. An additional "Hard Core Mode", featuring more difficult enemies, was later added via a free update. Upon finishing any of the game's campaigns, the player is rewarded with bonus artwork based on their final time and completion percentage. This artwork can be viewed via an in-game gallery, which also features several pieces of fan art by higher-tier Kickstarter backers. The game is presented in high definition, with 2D vector character sprites on 3D environments, unlike previous entries' dedicated pixel art aesthetic.
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