Shards Online 4.0 Play Session Tour with the Game's Creator Derek Brinkmann (Shards Online Gameplay)
Welcome to my Shards Online 4.0 Tour and Play Session the Game's Creator Derek Brinkmann! Shards online is like Ultima Online meets Neverwinter Nights in this subscription-free online PC game where the community can change all the rules.
Check out Shards Online:
http://shardsonline.com
- - - - -
Recent Playlists you'll love:
►Watch My Newest Ark Series:
http://bit.ly/ArkExtinction
►Watch My Astroneer Series:
http://bit.ly/AstroneerGameplay
►Watch My Dragon Quest Builders Series: http://bit.ly/DragonQuestBuilders
- - - - -
More Info on Shards Online:
Living Virtual World
The multiverse of Shards Online is built on a philosophy of creating living, breathing worlds. Unlike other games where quests are eternal, or special events can be relived again and again, Shards Online is a game in which actions have real consequences.
You can talk with the NPCs about the latest gossip, hints for adventures, or about the weather. Walk away, and you might find them already moving on to visit the pub or talking with another NPC. Everything is in motion.
Coupling dynamic behavioral systems with real players and gods gives us incredibly rich opportunities for cause and effect. The egg you steal from a dragon today may be the reason she’s attacking a town you left behind tomorrow.
In Shards Online, if a tree falls in the woods, we can prove it made a sound.
Open Ended Character Development
Most MMOs use a class based character development system. What happens in most MMOs when you realize 20 levels in that you don’t like playing the class you chose? Well either you start over from scratch, or you quit the game.
Shards Online removes these restrictions on character development by focusing on skills as the core aspect of character development. When you first create your character, you only have the basic knowledge of swinging a weapon. Learn new skills from a trainer in town, read a dusty tome found in the depths of a dark dungeon, or learn them from another player who has already mastered them.
Once you have learned the basics of a skill, you can begin to earn experience towards it by engaging in activities related to that skill. As you advance, new abilities will unlock.
There is a limit to how much skill one mortal can possess which forces you to specialize. Upon reaching your skill cap, you will need to deactivate certain skills in order to gain in others.
Custom Rulesets
In addition to the official rule-sets provided with the game by the Citadel team, players with the desire to mod the game will create custom rule-sets. Just like mods for other games, these mods will be posted online for other players to use on their clusters. While truly adventurous modders may build an entire rule-set from scratch, most custom rule-sets will be variations of one of the official rule-sets.
Our primary goal with the modding system is to allow for easy creation of simple mods while still providing ways to allow the modder to go as deep as they want. There are many layers to the customization of Shards Online.
The most simple way to modify a rule-set is through the creation and manipulation of world objects. World objects are permanent objects that always exist in the world. A common object type is a spawner. These spawn other objects in the world such as NPCs, monsters and treasure chests.
Every single object in the game world is created through the use of object templates. These templates define the properties and behaviors of those objects. There are so many things you can create just by manipulating these templates. Here are just a few examples:
NPCs and creatures – You can specify the equipment they are wearing and the loot they have in their pack. Give them custom dialogue and add special behaviors.
Equipment – Templates specify the name, color, attributes and special abilities of weapons and armor.
Spawners – Define the region, types of creatures and respawn frequency for NPC and creature spawners.
At the core, nearly every aspect of gameplay is defined by behaviors written in the Lua scripting language. Even the entire combat system including skills and abilities is defined with behaviors. Here are some examples of things you can change in script:
Create new skills, abilities, crafting recipes, rare resources
Write new AI for NPCs and creatures.
Create new story lines and events.
Create new game modes.
We at Citadel Studios are really excited to see what players will come up with using custom rule-sets.
- - - - -
Follow Me On Social Meida!
Patreon:http://www.patreon.com/zueljin
Twitter: http://twitter.com/zueljin
Twitch: http://www.twitch.tv/zueljin
Instagram: instagram.com/zueljin
Zueljin T-Shirts: https://shop.spreadshirt.com/zueljin
Music Provided by:
Render - Prism: https://youtu.be/WAg8iCoH07w
Other Videos By Zueljin Gaming
Other Statistics
Dragon Quest Builders Statistics For Zueljin Gaming
Currently, Zueljin Gaming has 3,336,512 views for Dragon Quest Builders across 66 videos. This game accounts for over 1 day of watchable video on his channel, roughly 1.73% of Dragon Quest Builders content that Zueljin Gaming has uploaded to YouTube.