Shenmue - How to juggle combo [Combat tutorial]
Welcome to the first of (hopefully) many Shenmue combat tutorials, where I break down a specific mechanic and try to explain it to the best of my ability. Today's video is about the juggle combo technique as found in Shenmue I.
Juggling is without a doubt the hardest tech in the game, but I decided to pick it because it’s so incredibly fun to use once you get the hang of it. Also, I don't think many people even know about this mechanic, so this was the perfect chance to bring to light.
This guide is meant to teach you everything you might want to know if you’re looking to use this technique to your advantage. I should also highlight, this unfortunately does not apply to Shenmue II, as it makes use of an updated version of the combat system, which behaves slightly differently from its predecessor.
► Timestamps:
0 (0:00) - Premise and introduction;
1 (0:54) - Explaining how it works;
2 (1:59) - Method #1 [Gut Punch counterattack];
3 (4:00) - Method #2 [Throws, grabs, arm locks];
4 (5:54) - Method #3 [Wall combos];
5 (10:59) - Tips and oddities.
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||||| THE MOVESET ||||||
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In a nutshell, opponents become vulnerable to combos for a very short time whenever they get hit by one of Ryo’s attacks (must be throw, grab, arm lock, or counter moves). We can abuse this effect and follow up with very specific move patterns, which hit the opponent just before it becomes invincible, potentially locking it into either a short or long combo. Which move works and which doesn’t is entirely a task of trial and error, requiring several tests to pinpoint and develop a proper, functional combo. Luckily, I have included a variety of different combos - button strings included - which I hope will make the learning process a little less tedious.
Having said that, I must specify this tutorial was made with the Dreamcast version of Shenmue in mind, as these combo techniques only partially work on the remastered version due to bugged collision (ffs Sega). I talk more about this in the 'tips and oddities' section.
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EDIT: I almost forgot. If you're wondering how I came up with names for the unlisted moves, I took them from the old Shenmue Dojo site hosted at gamespy (which you can find on the 'WayBackMachine' here: https://web.archive.org/web/20070318210604/http://shenmue.planets.gamespy.com/moves.shtml ). There's some great info about the Hazuki style and Ryo's entire moveset, all of which I don't think you can find on the new Shenmue Dojo, so that's something that should definitely be brought back! Give it a read if you're interested.
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Well, that’s it from me. As always, I do appreciate all comments and feedback from all of you, so don't be shy! If you have any questions or doubts you want me to clarify, please ask away in the comments section.
See you next time! 🖐🙂
#Shenmue #combat #guide #Sega #シェンムー #combo #juggling #tutorial #virtuafighter
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