Sherlock Holmes: The Devil's Daughter (Part 20): Marley's Automaton
Part 20 of 39, of a blind playthrough of "Sherlock Holmes: The Devil's Daughter". In this part, Sherlock explores Marley's office, then creates a dagger that opens the entrance to Marley's secret room. The room has several things, including an automaton that throws spears and proof that Marley also believes in the curse.
Holmes gets a plate, which he uses to open the globe at the club. He puts the temple figurine into place, then he imagines himself in the doomed temple expedition, fourteen years ago.
The Arglefumph logo animation at the start of this video was made by Serge Hanna. The music was made by alwaysthebutler.
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