She's Not the Biggest Threat
Mersher (Mersher = Merchant Specialist & Crusher Guard)
I recorded this back in September so that's why I don't have Swire's Skin on...
Anyways this stage was Very Rough for Mersher.. of course DP is the noticable main issue, but there's also the Annoying Rng from Swire & Hoederer.
First off I didn't have any Quartz Pots before trying this stage and that changed Real Quick, Her First Deploy has to be P6 & immediate otherwise the Tower isn't claimed just as the Caster latches on to it.
From there I have to leave a small bit of breathing room until I deploy Swire just so I can gain a Crumb of DP to handle her AND Lee on the field for a bit. Thankfully No Swire Rng needed on the 1st Deploy, there's enough time to claim the Tower even with the Latest possible Bottle Placements.
Also I have somehow never realized that Lee consumes 5DP the first time each deploy even with no Statuses going around, Man am I glad to have that P6 Lee now XD
(I should probably Mod Lvl3 him as well to save 1 Extra DP from that talent...)
On Swire's 2nd Deploy is where the Rng becomes painful, you see she needs to deploy a Bottle on One of the Two charge tiles & only has 1-2 chances to do it before an Enemy walks into her range and steals the agro.
Then not only that but once the enemy is blocked and No longer attacked by Bottles she needs to deploy a 2nd bottle on the remaining Tower Tile ASAP so I can retreat her soon enough to get the DP flowing again.
Thankfully in this Video the First Bottle deploys on a Charge tile immediately & once the enemy is blocked after one failed bottle the 2nd bottle gets deployed on the remaining charge tile so Very Good Odds!
Still not out of the RNG woods yet cause HoedererS3's 25% chance to Stun exists... yippee..
I need him to stun Muddy just enough that Swire only revives a MAX of twice, more than that & there's not enough DP for the rest of the stage.
Thankfully he Stuns Muddy on the Third hit, then Muddy claims a Tower giving Hoe enough time to get good rng and stun her on his 8th & I think 10th hit which was just enough time for Swire to Retreat!
As for the Colossus, Hoe stuns it on his 6th hit which seems Bad but then he keeps it stunned until his 11th hit BUT then his 14th stuns again so that was a Great comeback from Hoederer.
That's about it, of course there's a few other things like a P5 Wind Chimes could have taken out that One caster but Hoederer swooped in anyways.
There's also the importance of Lee & Jaye's early deploys taking out those casters which protected the Blue Tower on the Right for Muddy to claim it later instead of one of the Left ones which would've gotten Wind Chimes killed.
I'd imagine this would be a lot easier & maybe even a lower Op count with Ulpian so maybe I will come back to this stage at a later date. Possibly after Crusher mods or after Figurino releases Who knows. That's all for now, wish me luck pulling for Ulpian :)
Music Used:
A Fool or Clown - Persona 4 Ultimax
Vows of the Sea - Arknights
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