Shin Megami Tensei - Ruins

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Shin Megami Tensei (真・女神転生, Shin・Megami Tensei, lit. 'True Goddess Reincarnation') is a post-apocalyptic RPG game developed and published by Atlus originally released for the Super Famicom in 1992 in Japan. The game has ported to multiple systems including the TurboGrafx-16, Sega CD, PlayStation, GameBoy Advance, and even iOS & Android.

From the beginning of production, Atlus staff saw Shin Megami Tensei as a chance to develop a game with the company's brand on it. The main staff included director Yōsuke Niino, producer Hideyuki Yokoyama, programmer and future Megami Tensei director Kouji Okada, writers Ryutaro Ito and Kazunari Suzuki, and composer Tsukasa Masuko.

Atlus saw the game as a remake of the previous game in the Megami Tensei series, Digital Devil Story: Megami Tensei II. As such, the staff knew what would happen with the story, so development went smoothly. An early factor in the game was the inclusion of a Law Hero and a Chaos Hero, and a protagonist who would initially be neutral and whose actions would affect their alignment.

One of the reasons the development team chose Tokyo as the main setting was that its turbulent history, going through multiple phases of development and often suffering severe damage in wars or due to natural disasters, made it comparable with the fantasy settings of other games at the time, and style made it the antithesis of traditional fantasy RPGs of the time.

Shin Megami Tensei, as with many other early Megami Tensei titles, was initially not localized for the West due to its controversial content such as the portrayal of religious elements. This content clashed with Nintendo's strict content policy guidelines. The PlayStation port was also prevented from being localized by Sony's then-current approval policy. The possibility of later localization after the series became established in the West were stalled due to the age of the game, which would have put it at a disadvantage in the modern gaming market.

The game's music was composed by Tsukasa Masuko, with arrangements by Masuko and Tatsuya Nishiwaki. Masuko considered Shin Megami Tensei to be an experimental work: it was the first time he had created music for the Super Famicom, so he was not familiar with the console's specifications.







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Shin Megami Tensei
Ruins
真・女神転生
Atlus
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True Goddess Reincarnation
post-apocalyptic
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