Shin Megami Tensei: Strange Journey Redux (3DS 2017) (No Commentary) [Part 11]
In this part we cure those affected by the mind virus while also having to hunt down the many, many spots where they went into hiding at. Luckily we don't have to beat every single one to be able to fight this sectors boss. After that it's work as usual, beat the boss, get the Rosetta, get sent to the next sector: but this time instead of humanities worse aspects, it's something nice for once?
We also get confirmation by the Joint Project of a "surefire" way of taking out the Schwarzwelt, but they are waiting for us to get out before they fire it out, literally with a chain ring of nuclear warheads.
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Taken from the original wiki, as Redux lacks one:
Shin Megami Tensei: Strange Journey is a role-playing video game developed by Atlus and Lancarse for the Nintendo DS. The game is the sixth entry in the Shin Megami Tensei series, which forms the core of the Megami Tensei franchise. It was released in Japan in 2009, and in North America in 2010. An enhanced port for the Nintendo 3DS, Shin Megami Tensei: Strange Journey Redux, was released in Japan in 2017, and was released internationally in 2018 by Atlus in North America and Deep Silver in Europe.
The story follows a special task force sent by the United Nations to investigate the Schwarzwelt, a spatial distortion that appears in Antarctica and threatens to engulf the world. Players take control of an unnamed protagonist, navigating the environments of the Schwarzwelt in first-person. Combat involves the player and recruited demons fighting against various enemies, with the protagonist having the option of talking with and recruiting enemies. Depending on choices taken in the story, multiple endings are unlocked. Strange Journey Redux adds an additional character and story route.
The game originated from the team's wish to develop a large-scale role-playing game for the DS. Many of the main staff had worked on previous Megami Tensei titles in some capacity, including producer and designer Kazuma Kaneko, director Eiji Ishida, writer Shogo Isogai, and composer Shoji Meguro. The setting in Antarctica was chosen to appeal to an overseas audience. Alongside the new setting, the game featured multiple science fiction elements new to the series, taking inspiration from films such as Damnation Alley and The Thing. For the music, Meguro used grander musical styles than his previous works, incorporating choir music using a special synthesizer. Reception of the game was generally positive for its story and gameplay, but many disliked its first-person navigation.