Red Dead Revolver [Part 1] [PlayStation 2 2004] (No Commentary)
The first of the Red Dead series of games, despite how well received Redemption 1 and 2 got, this game was met with an average reviews across the board. It did decent enough to, of course, make Red Dead Redemption that features mechanics and gameplay similar to Revolver, although done better.
During the course of the game you will switch characters, the first of several being the British gunslinger Jack Swift and like Red, these other characters have unique "dead-eye" abilities.
The game does feature a blurry feature, similar to how Disaster Report 1 had, but unlock DR1, there is a cheat that you can get later on to disable it. For this playthrough, I won't be messing with cheats or subtracting the original experience.
Unique to this game is the it's multiplayer function, which allows up to 4 players to free for all in one of its many multiplayer stages with a large cast of characters. Have no friends? You can use bots instead.
Playing on PCXS2 V1.7.5068 with no issues.
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Taken from the Wiki:
Red Dead Revolver is a 2004 action-adventure game developed by Rockstar San Diego and published by Rockstar Games. It is the first entry in the Red Dead series, and was released for the PlayStation 2 and Xbox in May 2004. Set in the 1880s, during the American frontier, the single-player story follows bounty hunter Red Harlow's quest for revenge after the murder of his parents. A local multiplayer mode allows up to four players to face off against each other or AI-controlled bots in free-for-all battles.
Angel Studios began work on Red Dead Revolver with Capcom's funding in 2000. During the development, Angel Studios was acquired and rebranded by Rockstar Games as Rockstar San Diego. After Yoshiki Okamoto left Capcom in 2003, Red Dead Revolver was canceled until Rockstar Games acquired the rights to the game and revived it later that year. The game received mixed reviews from critics and sold moderately well. A sequel, Red Dead Redemption, was released in May 2010, and a third game, Red Dead Redemption 2, was released in October 2018, both of which were critically acclaimed.
Red Dead Revolver is a third-person shooter and action-adventure game with a linear storyline. Players can fight enemies using handguns, rifles, shotguns, and throwable weapons such as hunting knives, molotov cocktails, and dynamite. New weapons can be purchased at the end of each level. Levels usually end with a boss fight, and each boss has a bounty on their head that is collected once they are killed. Each level uses a rating system that rewards players with unlockable content, such as new weapons or characters for the game's multiplayer component, depending on how well they completed specific objectives, such as the time taken to finish the level or weapon accuracy.
Though the game lacks an open-world, players may freely explore the small town of Brimstone between levels, where they can interact with NPCs. Throughout the storyline, players mainly assume the role of bounty hunter Red Harlow, but in some levels they get the chance to control other characters, such as English trick-shootist Jack Swift, rancher Annie Stoakes, Mexican Army General Javier Diego, Red's Native American cousin Shadow Wolf, and an African American soldier known only as the "Buffalo Soldier". Each playable character has a unique signature weapon, such as Red's revolver, Jack's twin pistols, and Shadow Wolf's bow and arrow.
A game mechanic introduced in Revolver and later carried over into other Red Dead games is "Dead Eye", a targeting system that temporarily puts the player in slow motion to place one or multiple precise shots on an enemy's body. When the targeting sequence ends, the player character automatically fires to all marked locations in very quick succession, dealing high amounts of damage.
The game includes a local multiplayer component, which can be played by one to four players, alongside one to three AI-controlled bots. There are three game modes, mostly free-for-all battles, where the goal is to be the last man standing. The multiplayer component utilizes most maps and character models from the single-player campaign, with only a few exclusive ones.