#Short Resident Evil Village, (Vampire ambush)

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Over its 25-year history, the Resident Evil Village series has continually changed and evolved, like a mad scientist who injects himself with a questionable bio-weapon, mutating into something new every time he shows up. For the most part, those evolutions have been fascinating recombinations of elements as Resident Evil tries different mixes of survival-horror and action gameplay. With Resident Evil 7, Capcom swung for the fences with a first-person perspective, a narrower scope, and more horror-focused gameplay. Resident Evil Village evolves that idea to make something that feels very different from its predecessor, but which is just as engaging.
Though the perspective and mechanical underpinnings are the same, Village branches off in its own direction from , capturing some of the things that were great about that game while resisting the impulse to retread the same ground. While it's still frightening at points, it takes a less horror-driven tack on the same underlying first-person formula. Village continues to evolve Resident Evil while maintaining a keen grasp on some of its core tenets, finding new ways (or reviving old ones) of getting under your skin and ratcheting up the tension.

As has been pretty clear for a while now, Resident Evil Village is Resident Evil 7 through the lens of Resident Evil 4. When the latter was released way back in 2005, it significantly revamped what the franchise had been up to that point, swapping the earlier games' slower, survival-horror focus for a more fast-paced action approach. RE4 was scary because you were being overwhelmed by enemies, backed into corners, and chased by madmen wielding chainsaws. It traded darkened corridors and jump scares for adrenaline-fueled panic.

So while into the dark and creepy haunted house idea of the very first Resident Evil, Village transforms that take by taking cues from the faster, panickier . It's again played from a tight, closed-in first-person perspective that has you constantly wondering what's behind you, and it still often focuses on slower movement and exploration through its gorgeous, twisting environments. But Village's approach is distinctly more action-centric, and it's remarkable how much Capcom has managed to push the formula of its reboot to the series in such a different direction.

Village picks up on Resident Evil 7's story three years later, again focusing on protagonist Ethan Winters. After rescuing his wife Mia from the Baker house and subsequently getting saved by Resident Evil franchise mainstay Chris Redfield, Ethan and Mia went into hiding with Chris' help, moving to Europe to restart their lives. They've since had a daughter, and while they're trying to put their lives back together, Ethan continues to struggle with the trauma he experienced. Mia, meanwhile, keeps trying to put the subject out of her mind and even seems to be struggling to remember it. But before Ethan can really get to the bottom of why his wife is acting kinda weird about the whole "survived being tormented in a house full of monsters" trauma they shared, Chris and his team bust into the couple's house and drag Ethan and baby Rose off.


Ethan wakes up some time later after a car crash. The two random special forces guys who were transporting him and Rose are dead. Ethan wanders through the snowy woods in search of his missing child, until he hits a ramshackle, seemingly empty village. Before long, he discovers it's under siege by what appear to be werewolves. It's all extremely reminiscent of the beginning of Resident Evil 4, which upended the RE formula by dropping you into a village overrun with enemies who acted like humans rather than shambling, mindless zombies. The lycans wield weapons and shoot arrows at you, and to avoid getting surrounded, you can run into houses and barricade the doors with furniture to slow their advances. The first major challenge in Village is to survive an onslaught of these creatures as you frantically try to create barricades, find weapons, and make a run for it before you're completely overwhelmed.
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At present, M-Gaming03 has 5,389 views spread across 15 videos for Resident Evil Village, with approximately 7 hours of Resident Evil Village video on his channel. This is 3.68% of the total watchable video on M-Gaming03 's YouTube channel.