Should You Play Death Tales on Nintendo Switch? | Death Tales Review
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Welcome to our review of Death Tales. We'll tell you everything you need to know before you play this beat 'em up/platformer hybrid.
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Transcription
Hey howâs it going guys! Welcome to our review of Death Tales, now available on Nintendo Switch. Weâre going to tell you everything you need to know before you play, but before I do, make sure to hit subscribe and the notification bell for more video game reviews every single week. Youâre not going to want to miss it.
Although it released earlier this year for PC, Death Tales was a game that largely fell under my radar, and Iâm not sure why, because on paper it seems pretty cool.
Ostensibly a 2D hack and slash/beat âem up hybrid, youâre put in the role of a rogue reaper, who after regaining some of your human morality, is tasked with stopping a vengeful Death from enslaving the souls of the dead.
With a fresh new release on the Nintendo Switch, every emo bone in my body was excited to explore a macabre story, an equally grim world and some classic arcade style action. But would it live up to expectations? Watch on to find out...
In a sentence, no. It most certainly doesnât live up to expectation, with the gameplay being particularly underwhelming. At its core, itâs a mixture of light platforming elements and classic beat âem action, however theyâre just both executed so poorly. Jumping feels floaty and imprecise, leading to me falling to my death more than a few times, instantly throwing me back to the last checkpoint.
The disappointing combat, which will comprise most of your playing time, feels equally muddy. Hit box detection is just all over the place. Sometimes Iâd jump down for a direct hit aerial attack, only for no damage to register, but would suffer loss of life when Iâd clearly dodged an enemyâs blow. Iâm all for games being challenging, but when theyâre fundamentally broken, itâs just masochistic to keep bothering to play.
Even if it did all work as intended, the combat is painfully dull. You only have two basic attacks, and all youâll end up doing is spamming these until the enemy falls. Thereâs no real strategy needed, nor could you follow one even if you wanted to. There are no visible enemy health bars, meaning you donât know if theyâre on deathâs door or just nursing a flesh wound. This means you have no choice but to quite literally hit and hope that theyâll die before you.
Things do become a little bit more interesting once you begin to unlock power ups and upgrades. Adversaries feel a lot more manageable and fairer once you have access to projectile attacks, but even this only elevates proceedings from annoying to passable. Youâll still follow the same rinse and repeat formula of clearing areas of baddies before you move onto the next area of baddies to clear.
To its credit Death Talesâ art style is very impressive, conveying a gothic, grim and macabre tone without ever feeling drab. Rather it exudes a vibrancy that borders on psychedelic, rich with saturated colours and otherworldly designs. However, after a few stages, it did start to feel a little samey, and doesnât offer much in the way of level variety. This isnât particularly offensive, itâs just a shame that the initial wow factor brought on by the visuals quickly, and quite unnecessarily wears off.
To wrap up, Death Tales feels like a missed opportunity. It has an interesting hook, and with a bit more development the worlds it portrays couldâve been equally enchanting. But itâs let down by lacklustre gameplay, making it feels like a chore to play through. If youâre a diehard fan of the beat âem up genre, it might be worth a punt, but for everyone else, itâs hard to recommend...
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