Why you NEED to play Hitman 3 | Hitman 3 Review
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Check out our review of Hitman 3, the much anticipated end of the World of Assassination trilogy. We find out if this entry lives up the high bar of the previous games, and whether you should invest your time and money into it.
#hitman3 #review #agent47
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Transcript
Hey how’s it going guys! Welcome to our review of Hitman 3, where we’ll reveal everything you need to know before you play. If you’re a fan of all things video games, make sure to join our Discord and of course subscribe for more reviews every single week. You’re not going to want to miss it.
Although the escapades of Agent 47 might’ve had their ups and downs over the past two decades, the modern Hitman games have been some of the most underrated titles of recent years. Part spy thriller, part puzzle game, there’s nothing quite as satisfying as mastering the beautifully crafted sandbox maps to take down your target. Whether you want to go full guns blazing or stick to the shadows, the freedom at your fingertips is unparalleled, and offers near infinite replayability.
That’s why the hype for Hitman 3 has been so high. Promising to be the climactic end to the World of Assassination trilogy, we were excited to find out if it would live up to these lofty expectations, and not just because it starts on top of a skyscraper! Is it another knockout, or is Hitman passed its expiration date? Watch on to find out…
The most important and impressive feature of Hitman is the level design, and I’m happy to report that they’re as big and as varied as ever. Things kick off with a bang, plopping you on the side of a sidescraper high above the clouds of Dubai. The lavish setting is an absolute joy to explore, and you’ll find countless ways to fulfill your macabre objectives. It’s definitely reminiscent of the Paris Showstopper level from Hitman 2016, but with even more detail to enjoy.
Each level offers a distinctive atmosphere too. After the opulence of Dubai, you’ll head to Thornbridge Manor in Dartmoor, England. While you’ll be tackling the usual sort of missions, you’ll do so more in the guise of a Sherlock Holmes-esque detective, complete with trench coat and cool hat. It’s these aesthetic choices that keeps the experience feeling fresh, and I couldn’t wait to find out where in the world we’d be headed to next.
The different stages have been given little quality of life improvements too. You can now unlock shortcuts to quickly track back to areas you’ve discovered before, usually in the form of a ladder dropping down or a door unlocking. These work much in the same way as similar mechanics found in Dark Souls and Jedi Fallen Order, and while they do make levels easier to navigate, they don’t hinder the excitement of tracking down your target and evading detection. If you’re anything like me, you’ll still have your cover blown far too often.
However broadly speaking, the style of gameplay is pretty much identical to what we got in the previous two games. This is by no means a bad thing, but just something to bear in mind if you were expecting anything revolutionary.
As for the story, it picks up where the previous games left off, seeing Agent 47 and his handler Diana working to thwart the omnipotent Providence organisation, run by a malevolent trio known as The Partners. As with all Hitman games, the story is… there, but really it’s just an excuse for our bald antihero to visit new exotic locales and cause mayhem, rather than offering a particularly gripping narrative.
But that’s always been the case, I mean you only have to look at the two attempts to make Hitman movies to see that plot isn’t this franchise’s strong suit. But it’s the mini narratives you create yourself that prove to be the most compelling...