Should you play GHOST RECON BREAKPOINT if you are NEW to the series? | Noob Reviews
Considering whether or not you should invest a lot of hours into Ghost Recon Breakpoint if you have never played any other game in the series? Here are my thoughts after completing the story and having some fun in the endgame (46 hrs).
Ghost Recon Breakpoint is a 3rd person tactical shooter that puts you in control of Nomad, leader of a Specs of Team of 32 Ghosts. After a ship sinks mysteriously near the Auroa Archipelago, where Skell Tech, an advanced technology firm, has its base of operations, the CIA launches operation Greenstone to regain control of the island. After being ambushed by drones and crashing, you lose contact with your team and join forces with the locals against The Wolves, a group of select military leadered by Cole D. Walker aka Jon Bernthal, a former Ghost friend of yours that has gone rogue. Your mission is to dig deep into Walker's plan, dismantle the operation, recover the control of Skell's Technology and free the island. Sounds good, right? Well, even though the concept is great the execution is really poor, and we are left with half baked, badly scripted, cringe-worthy story that. Through the 30ish hour campaign, you meet with locals and Skell personal trying to get a solid plan to execute against Walker's wolves, but every single one of the characters is bland and lack a real personality that engages you and makes the story more immersive as the conflict slowly but surely continues to rise. The only time that there are highlights is when Jon Bernthal appears, which is strangely rare and starts doing so by the end of the campaign. And even then, it seems like his badass acting is limited by an antagonist who is totally transparent and predictable. I don't know if it is a problem of the modeling, the motion capture or the dialogues itself but Ghost Recon Breakpoints story never fully grabbed me and when some plot twists actually happened I was not invested enough to get moved by the story. I even had a better time with some of the side missions that are available in the game! So, if you love Bernthal's acting and hope that this saved the game, I hate to disappoint you.
Regarding the gameplay, I have to admit that I had a very tough time to adapt to Ghost Recon Breakpoint. The camera was way too close all the time, the shoulder swapping thing, switching from 3rd person to 1st person view while running and shooting, those were a couple frustrating first hours. But once I had the ball rolling and starting doing my first story missions it felt good. Shooting the different guns available is very responsive, the whole spec ops feeling that you get by trying to infiltrate using any of the gadgets and special class abilities that you have available is excellent, and taking a look at the huge map of Auroa and all of the side missions, faction missions and main campaign progress that you can do while looting and shooting here and there gives you an experience that can easily give you 60+ hours if you are trying to achieve 100% in the game.
One big aspect that makes Ghost Recon Breakpoint a weird game experience is the fact that it is like a bad mashup of a lot of different games coming together. You've got the huge open-world from the classic Ubisoft formula, the landmarks with enemies from Far Cry games, the shooting mechanics from Rainbow Six Siege, a battle pass similar to the Battle Royale genre and now the gear score system from the Division. I don't know what is it with Ubisoft trying to make all their games the same, but if felt that many of these things didn't belong together, especially the gearscore system. As you progress through the campaign you will level up, obtaining ability points which will let you unlock technology, stats or items that will make your incursions a lot easier. But the gearscore system that is tied to your weapons and equipment messes up with the whole "one shot, one kill" that is a feature of the Ghost Recon series.
There is a central Base of Operations called Erewhon where you meet with the locals and Skell Personel to plan your attack as you progress to the story, but besides that, the only purpose for this thing is to waste your time, bounce against dozens of other players and see the shop to buy stuff. You have two types of currencies, Skell Credits (which you can get by playing in the world or buying with real money) and Ghost Coins that you can only buy with real money. Most of the things that you can get with Skell Credits are easily available because of all of the extra loot you get due to gear score system, but there are a lot of other that you can buy that are tied to the endgame.
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