SHOUTOUT TO MARK! 😃👍

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Link dump:

The Momo Challenge *sigh*
https://www.rollingstone.com/culture/culture-news/what-is-momo-challenge-800470/



THQ Nordiq hosted an AMA on 8chan, went over great
“In a world that has its fair share of corporate bullshit and perfect high-gloss PR, I guess it never hurt anyone to stick out of that goo a bit, without making it look forced"
https://webcache.googleusercontent.com/search?q=cache:rIhS7I2-OgAJ:https://twitter.com/THQNordic/status/1100456177031356416+&cd=1&hl=en&ct=clnk&gl=us

However there were some questionable responses
https://i.imgur.com/SifBrQ0.png
Thanks we’ll try and stay that way
https://i.imgur.com/COU5R99.png
Why host an AMA here?
https://i.imgur.com/I79cWOW.png
Cease!
https://i.imgur.com/DGob1od.png

His LinkedIn bio doesn’t help any
https://www.linkedin.com/in/phibro
https://i.imgur.com/9lmt5cB.png

THQ apologizes - 90 minutes, record time
https://tSwitter.com/THQNordic/status/1100478744693796874

They did gain 1100 followers tho
https://i.imgur.com/71UIVlq.png
https://i.imgur.com/1kHM7OC.png



Ndemic, creators of Plague Inc, host the only successful Change.org petition to date
https://twitter.com/NdemicCreations/status/1099773854963154944
Petition
https://www.change.org/p/the-plague-inc-developers-petition-to-add-anti-vaxxers-as-a-buff-in-plague-inc
They agreed
https://twitter.com/NdemicCreations/status/1100351526395088896?s=09


Sneaking under the radar, EA’s Australian Studio (Mobile) hit by layoffs
40-50 people let go, (surprisingly) effectively 10% of the total Australian games development industry
https://kotaku.com/eas-australian-studio-hit-by-massive-layoffs-1832803802


Guild Wars 2 developer Arenanet also announced layoffs
https://www.seattletimes.com/business/technology/bellevue-game-studio-arenanet-developer-of-guild-wars-lays-off-143/
143 people let go



Activision Blizzard says job cuts could have possible negative impact on financial performance
“Activision Blizzard is compelled to warn investors of any risk factors that may impact its financial performance.”
https://www.pcgamesinsider.biz/job-news/68624/activision-blizzard-says-job-cuts-could-have-possible-negative-impact-on-financial-performance/


Related: Jonathan Blow talks about productivity, efficiency, and impending doom in the web space
https://webcache.googleusercontent.com/search?q=cache:JrOA3y704IYJ:https://twitter.com/Jonathan_Blow/status/1092549258383785984+&cd=5&hl=en&ct=clnk&gl=us
Getting a job in the games industry is now akin to getting a seasonal job in retail
You hire 10 engineers because you hope that 2 of them will be able to support the business
Are these just the growing pains until the cost of productivity matches the value of output?







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