Shox Gameplay By First Werawat

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Published on ● Video Link: https://www.youtube.com/watch?v=beR6mW8DiSA



Game:
Shox (2002)
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Shox (also known as Shox: Rally Reinvented) is an arcade rally racing video game developed by EA UK and published by Electronic Arts under the EA Sports BIG label in North America and Europe for the PlayStation 2 in fall of 2002. Shox features 24 licensed vehicles from real-life makers like Audi, BMW, Toyota, Mitsubishi, Subaru, Lancia, and Ford. The game introduced a unique concept, "Shox Zones". Within each track there are specially designated areas, or "Shox Zones" where players are awarded Bronze, Silver, and Gold placements based on their driving skills.

Gameplay

Shox: Rally Reinvented features three environments where all tracks are based upon: Arid (a desert-like, sandy environment), Jungle (a densely vegetated, muddy environment), and Ice (an arctic, snowy and icy environment). In every track, there are three "Shox Zones", areas the player must cross while being timed. When the player reaches the end of a Shox Zone, the player is rewarded with cash based on the time taken to cross it, divided into Gold, Silver and Bronze. However, if the player takes too long to cross the zone, beyond the Bronze time, a reward will not be given. Shox doesn't feature the genre's traditional gameplay modes. Instead of time trial, single race, and career modes, Shox has only one: the championship mode where players take one of 24 cars through 30 different races that are spread across five unique leagues.[4] Shox features licensed rally cars, ranging from the Subaru Impreza WRC, Porsche Cayenne Turbo and Mitsubishi Lancer Evolution, which all feature visual damage and dirt from the tracks. The handling is very arcade oriented. Winning races earns money, which pays for car repairs or new cars. Multiplayer can be played with up to four-player splitscreen, either with races or capture the flag modes. There is also an option to split each controller so four players can be played with only two controllers.

Shox also features the concept of a "Shox Wave", a sort of shockwave that follows the track ahead of the player's car if they successfully pass, within Gold time, through all three Shox Zones, and is activated on the next 'checkpoint' (for lack of a better word) (it is not necessary to achieve Gold time in each Shox Zone within a single lap). During the duration of its presence, the player continually earns cash, but the Shox Zone system is temporarily disabled. The objective of the Shox Wave, should it be activated, is to drive fast enough to catch up to it before it reaches the next checkpoint. While approaching the Shox Wave, the screen will appear increasingly blurry and distorted and make driving at high speed more difficult. Should the player fail to catch up in time, the Shox Wave will disappear and the Shox Zone system will resume. On the other hand, if the player succeeds, the Shox Wave will speed ahead of the player upon passing the checkpoint, for the player to catch up to again.

The advantage of this game is that players can compete with AI bots and time them to unlock other Championship Events. They can use in-game currency to buy new cars. Most of the cars in the game are Rally Group 4, B, and A cars. Money is easy to earn, but the disadvantage of this game is that the AI ​​bots can be brutal or evil. If you crash a car, you will lose in-game money. To reach the Chackpoint Sector of the track, you must drive fast. Just winning the race is not enough. You also need special medals from reaching Chackpoints in each Sector. There are too few cars, too few tracks. Unlocking classes requires a lot of in-game currency. The price of the cars is a bit steep. If you do the Shox Championship Event, you cannot change the car class. The car must always be in the Power class and requires a Platinum Medal to unlock it.

As for the car I use, for the Compect Class, I use a Porsche 911 S/C 930 because the 6-cylinder sports car with a 6-engine engine has a fierce and exciting sound, and the Porsche 911 S/C 930 is the Compect Class car that I like the most.

As for the car I use, for the Sport Class, I use the Lancia Stratos because the 6-cylinder sports car engine has a fierce, exciting sound. I like the sound of the Ferrari Dino V6 2.4L engine. It has a fierce, exciting sound. It's another one of my dream cars. And the Lancia Stratos is my favorite Sport Class car. It's also my favorite in the Shox game.

As for the car I use, for the Turbo Class, I use the Porsche 911 Paris Darker 930 because the 6-cylinder sports car has a fierce, exciting sound and is very cool. And the Porsche 911 Paris Darker 930 is the Turbo Class car that I like the most.

As for the car I use, for the Power Class, I use the MG 6R4 because the Hacthback MR Layout 6-cylinder engine has a fierce and exciting sound. The MG 6R4 uses a Jaguar XJ220 V6 3.5L engine, which has a fierce and exciting sound. The MG 6R4 is the car in the game Shox that I like the second most. I like it after the Lancia Stratos and it is the Power Class car that I like the most