Shutoko Battle R Gameplay By First Werawat
Tokyo Xtreme Racer (東京エクストリームレーサー, Tōkyō Ekusutorīmu Rēsā), also known as Shutokō Battle (首都高バトル, Shutokōbatoru; lit. "Metropolitan Expressway Battle") in Japan, is an arcade-style racing video game series created by Genki, inspired by street racing on the Shuto Expressway in Tokyo. Its first installment, Shutokō Battle '94: Drift King, was released in 1994 for the Super Famicom, while the latest installment is Tokyo Xtreme Racer, that released in early access on PC on 23rd January 2025 which is Genki's first major platform racing game release in 18 years as the last major release was back in September 2007. [1]
While the series was most commonly localized under the name Tokyo Xtreme Racer, when published by Crave Entertainment, other publishers have given certain installments entirely different names, such as Tokyo Highway Battle when published by Jaleco and THQ International; Import Tuner Challenge by Ubisoft; and even Street Supremacy when released by Konami. There is also a sub-series named Kaido Battle which focuses on Touge racing and drifting.
Gameplay
The Tokyo Xtreme Racer series focuses on highway street racing, primarily inspired by the underground Wangan racing scene in real-world Japanese expressways such as the Shuto Expressway and the Wangan Line in the 1990s, where players took control of a lone street racer aiming to be the best in the underground Wangan racing scene.
The main unique racing mechanic of the series is the "SP Battle" system, where each competitor has a "Spirit Point" (SP) gauge that depletes when they fall behind or hit obstacles. The goal is to drain the opponent's SP bar to zero by maintaining a lead or forcing the opponent into mistakes while preserving your own gauge. Races end when either gauge depletes or when a significant distance is achieved between the two cars.
Racers can freely roam the highways to challenge opponents, who are typically part of rival teams or lone "wanderers." Challenges are initiated by flashing headlights at nearby vehicles. Winning races earn money, which can be used to upgrade the car's performance, enhance visual customization, or unlock new vehicles. The series' progression system revolves around defeating specific rivals and bosses, ultimately culminating in showdowns with elite racers.
The advantage of this game is that players can upgrade their cars and use in-game money to upgrade them to make them more powerful. The Bot AI cars aren't that brutal, but you have to overtake NPC cars and avoid colliding with them. Colliding with NPC cars will cause you to lose speed and you could be overtaken by the AI. However, the final track has a lot of challenging curves, so it might be difficult and you need to practice your skills. This game is very easy to play, but the disadvantage is that there are too few cars. The engine sounds aren't realistic and there are too few tracks. You can only customize your cars by changing the color and upgrading them. The game's story is very short. If you don't drive well, you can lose control of your car. The driving physics in this game aren't very good either. If you don't drive well, you can crash. You can turn your car at very narrow angles.
As for the car I use, I use a Honda NSX because it's my number 1 dream car. It's a car I really like and love. It's my favorite JDM car in the game Shutoku Battle R. It's my favorite JDM car. One day in the future, I must own one in real life in Thailand before I die.