Sid Meier's Colonization : It is not time to declare.- Episode 18
I start getting the numbers for Independence, but its just not time for that yet.
We have issues at sea with boats.
Colonization is my first love. Forget women, forget life. Colonization. I remember buying this game and my love for history took me another plane of existence with it. I remember reading the instruction book, yes book, many times over. Sid Meier really expanded my love for not only history, but the colonial era, and my enduring exploration of what if scenarios in gaming and history.
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Sid Meier's Colonization is a computer game by Brian Reynolds and Sid Meier released by MicroProse in 1994. It is a turn-based strategy game themed on the early European colonization of the New World, starting in 1492 and lasting until 1850. Colonization is much like a more-developed version of Sid Meier's previous game Civilization (1991) in visual design and handling, but the two have marked differences in gameplay. Instead of forging a nation from nothing, the player manages the cross-Atlantic expansion of an established one in the service of the Crown. As the colonies become more self-sufficient their subservience shifts from boon towards bane, and to win the player must ultimately declare independence and defeat the Royal Expeditionary Force in battle
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--Steven Thomas--
Born in the 80s deep inside the foothills of Kentucky, Steve works as a professional social studies educator (teacher) and YouTuber. He started YouTubing back in 2008 with his first Let's Play series involving games from the Nintendo Entertainment System. Over time, Steve has really started working hard to grow his "Gamer Nation" from the ground up with quality gaming, commentary, and fun escapades through video game land.
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