Sid Meier's Railroad Tycoon (DOS) - Let's Play 1001 Games - Episode 394
An oddly addicting DOS-era classic that still holds up!
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I'm Gaming Jay: Youtube gamer, let's player, fan of retro games, and determined optimist... Join me in this series while I try out EACH of the video games in the book 1001 VIDEO GAMES YOU MUST PLAY BEFORE YOU DIE, before I die. The game review for each game will focus on the question of whether you MUST play this game before you die. But to be honest, the game review parts are just for fun, and are not meant to be definitive, in depth reviews; this series is more about the YouTube gamer journey itself. From Mario games to the Halo series, from arcade games to Commodore 64, PC games to the NES and Sega Genesis, Playstation to the Xbox, let's play those classic retro games that we grew up with, have fond memories of, or heard of but never got a chance to try! And with that said, the game review for today is...
Railroad Tycoon
from https://en.wikipedia.org/wiki/Railroad_Tycoon
Sid Meier's Railroad Tycoon is a business simulation designed by Sid Meier. The DOS version of the game was released as freeware for download in 2006.[1] The game is the first in the Railroad Tycoon series.
A port of the game for the Super NES was planned for a 1994 release, and screenshots were shown in the March 1993 issue of Nintendo Power; however the port was never released. Though no reason was officially given,[2] it may have been due to the DOS release of Transport Tycoon, and its planned release on the upcoming Playstation console.
The objective of the game is to build and manage a railroad company by laying track, building stations, and buying and scheduling trains. The player acts as a railway entrepreneur and may start companies in any of four geographic locales: the Western United States, Northeast United States, Great Britain, or Continental Europe. The company starts with one million dollars in capital, half equity, half a loan. The company may raise additional capital through the sale of bonds.
The player manages the business as described above and may also handle individual train movement and build additional industries. The game models supply and demand of goods and passengers as well as a miniature stock market on which players can buy and sell stock of their own or competing companies. The game also has other railroad companies attempting to put the player out of business with stock dealings and rate wars.
There are four types of stations: Signal Tower, Depot, Station and Terminal. The Signal Tower acts as a passing loop and may control movements. The rest service surrounding areas: the Depot serves its own square and the adjoining eight squares, the Station takes another ring, and the Terminal handles up to three squares away. The player can build at most 32 stations. When the player builds the first station they also build their first engine shop. Each engine shop is the manufacturing area for the player's different trains. The player can upgrade and downgrade Depots, Stations and Terminals. Other facilities such as stores and hotels may be added.