Silent Hill: Origins ~Riverside Motel~ Part 10

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Silent Hill: Origins, known as Silent Hill Zero in Japan, is a survival horror video game for the PlayStation Portable developed by Climax Studios. It was published by Konami Digital Entertainment worldwide in late 2007, beginning in late October with the United Kingdom. A port for the PlayStation 2 was released worldwide in early 2008, beginning in March with North America, and it is available on the PlayStation Network in Europe and the United Kingdom.


Developer(s): Climax Studios
Publisher(s): Konami Digital Entertainment
Director(s): Mark Simmons
Producer(s): William Oertel
Designer(s): Sam Barlow
Writer(s): Sam Barlow
Composer(s): Akira Yamaoka
Platform(s): PlayStation Portable, PlayStation 2, PlayStation Network
Release date(s): November 6 2007
Genre(s): Survival horror
Language: English
Played on PC

The objective of Silent Hill: Origins is to guide player character Travis Grady as he searches the monster-filled town of Silent Hill for information about a girl he rescues from a burning house. The game uses a third-person perspective which it alternates with fixed camera angles. Following the gameplay formula of previous Silent Hill games, Origins primarily revolves around combat, exploration, and puzzle-solving. Typical gameplay of Origins consists of alternating between reality and its darker and dilapidated counterpart, the "Other World", to obtain keys and objects needed to solve a riddle. Travis carries a flashlight and indicates the direction of a nearby usable item, while his portable radio alerts the player to the presence of nearby monsters by emitting static. Often, actions performed in one dimension will affect the other; for example, raising a prop on the stage in the theater results in a similar reaction in the Other World. Once solved, the riddle leads to an encounter with a boss, whose defeat results in a new area being unlocked. Completion of the game results in unlocking special items or alternative outfits for Travis depending on various accomplishments.

For combat, in addition to using his fists (the first Silent Hill game where unarmed combat is possible), Travis accumulates a range of weapons throughout the town: firearms, melee weapons, and one-shot items usable in close combat, with the latter two being breakable. Although one-shot items can be used to quickly kill some of the monsters encountered early on, Travis is vulnerable while performing this action to damage from quick enemies or those with long-ranged attacks. Origins also introduces the "grapple" system, a quick time event activated when a monster grabs him. Should he escape, no damage is done to either him or the monster. The status of his "health" is indicated in the inventory, since the game does not feature a heads-up display; however, when his health is critical, the edges of the screen throb red, and his heartbeat is heard.







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サイレントヒル ゼロ
Silent Hill
Origins
Zero
PlayStation Portable
PlayStation 2
PlayStation Network
Survival horror
Konami Digital Entertainment
Climax Studios